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Copy file name to clipboardExpand all lines: src/main/kotlin/com/lambda/config/groups/PlaceSettings.kt
+1-1Lines changed: 1 addition & 1 deletion
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@@ -31,7 +31,7 @@ class PlaceSettings(
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) : PlaceConfig {
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overrideval rotateForPlace by c.setting("Rotate For Place", true, "Rotate towards block while placing", visibility = vis).group(groupPath)
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overrideval airPlace by c.setting("Air Place", AirPlaceMode.None, "Allows for placing blocks without adjacent faces", visibility = vis).group(groupPath)
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overrideval axisRotateSetting by c.setting("Axis Rotate", true, "Overrides the Rotate For Place setting and rotates the player on each axis to air place rotational blocks") { vis() && airPlace.isEnabled() }.group(groupPath)
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overrideval axisRotateSetting by c.setting("Axis Rotate", true, "Overrides the Rotate For Place setting and rotates the player on each axis to air place rotational blocks") { vis() && airPlace.isEnabled }.group(groupPath)
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overrideval placeStageMask by c.setting("Place Sequence Mode", setOf(TickEvent.Pre, TickEvent.Input.Pre, TickEvent.Player.Post), description ="The sub-tick timing at which break actions are performed", visibility = vis).group(groupPath)
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overrideval placeConfirmationMode by c.setting("Place Confirmation", PlaceConfirmationMode.PlaceThenAwait, "Wait for block placement confirmation", visibility = vis).group(groupPath)
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overrideval maxPendingPlacements by c.setting("Max Pending Placements", 5, 0..30, 1, "The maximum amount of pending placements", visibility = vis).group(groupPath)
privateval bridgeRange by setting("Bridge Range", 5, 0..5, 1, "The range at which blocks can be placed to help build support for the player").group(Group.General)
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privateval onlyBelow by setting("Only Below", true, "Restricts bridging to only below the player to avoid place spam if it's impossible to reach the supporting position") { bridgeRange >0 }.group(Group.General)
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privateval bridgeRange by setting("Bridge Range", 5, 0..5, 1, "The range at which blocks can be placed to help build support for the player", unit =" blocks").group(Group.General)
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privateval descend by setting("Descend", KeyCode.UNBOUND, "Lower the place position by one to allow the player to lower y level").group(Group.General)
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privateval descendAmount by setting("Descend Amount", 1, 1..5, 1, "The amount to lower the place position by when descending", unit =" blocks") { descend !=KeyCode.UNBOUND }.group(Group.General)
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