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privateval playerBoost by setting("Player Boost", true, description ="Boosts the player when flying")
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privateval playerSpeed by setting("Player Speed", 0.02, 0.0..0.5, 0.005, description ="Speed to add when flying") { playerBoost }
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privateval rocketBoost by setting("Rocket Boost", false, description ="Boosts the player when using a firework")
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privateval rocketSpeed by setting("Rocket Speed", 2.0, 0.0..2.0, description ="Speed multiplier that the rocket gives you") { rocketBoost }
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@JvmStatic val mode by setting("Mode", FlyMode.Bounce)
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privateval mute by setting("Mute Elytra", false, "Mutes the elytra sound when gliding")
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//ToDo: Implement these commented out settings
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// private val takeoff by setting("Takeoff", true, "Automatically jumps and initiates gliding") { mode == FlyMode.Bounce }
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privateval autoPitch by setting("Auto Pitch", true, "Automatically pitches the players rotation down to bounce at faster speeds") { mode ==FlyMode.Bounce }
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