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vanilla minecraft uses 6 tick break delay, adjusted the setting accordingly
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common/src/main/kotlin/com/lambda/config/groups/BreakSettings.kt

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Original file line numberDiff line numberDiff line change
@@ -33,7 +33,7 @@ class BreakSettings(
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override val unsafeCancels by c.setting("Unsafe Cancels", true, "Allows cancelling block breaking even if the server might continue breaking sever side, potentially causing unexpected state changes") { vis() }
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override val breakThreshold by c.setting("Break Threshold", 0.7f, 0.1f..1.0f, 0.02f, "The break amount at which the block is considered broken") { vis() }
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override val doubleBreak by c.setting("Double Break", true, "Allows breaking two blocks at once") { vis() }
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override val breakDelay by c.setting("Break Delay", 0, 0..5, 1, "The delay between breaking blocks", " ticks") { vis() }
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override val breakDelay by c.setting("Break Delay", 0, 0..6, 1, "The delay between breaking blocks", " ticks") { vis() }
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override val breakStageMask by c.setting("Break Stage Mask", setOf(TickEvent.Pre, TickEvent.Input.Pre, TickEvent.Player.Post), "The sub-tick timing at which break actions can be performed", vis)
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override val swing by c.setting("Swing Mode", SwingMode.Constant, "The times at which to swing the players hand") { vis() }
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override val swingType by c.setting("Break Swing Type", BuildConfig.SwingType.Vanilla, "The style of swing") { vis() && swing != SwingMode.None }

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