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use players rotation first rather than current rotation
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  • common/src/main/kotlin/com/lambda/interaction/construction/simulation

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common/src/main/kotlin/com/lambda/interaction/construction/simulation/BuildSimulator.kt

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@@ -241,7 +241,6 @@ object BuildSimulator {
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// ToDo: For each hand and sneak or not?
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val fakePlayer = copyPlayer(player).apply {
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setPos(eye.x, eye.y - standingEyeHeight, eye.z)
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this.rotation = RotationManager.serverRotation
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}
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val checkedResult = checkedHit.hit

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