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privateval swap by setting("Swap", Hand.MAIN_HAND, description ="Automatically swap to place crystals") { page ==Page.Placing }
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privateval placeMethod by setting("Place Sort", DamageSort.Deadly)
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//private val multiPlace by setting("Multi Place", true, description = "Place crystals") { page == Page.Placing }
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privateval minSeparation by setting("Minimum Crystal Separation", 2, 1..3, 1, description ="The minimum space between crystals", unit ="blocks") { page ==Page.Placing }
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privateval placeDelay by setting("Place Delay", 0, 0..20, 1, description ="Delay between crystal placements", unit ="ticks") { page ==Page.Placing }
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privateval placeMinHealth by setting("Place Min Health", 10.0, 0.0..20.0, 0.5, description ="Minimum health to place a crystal") { page ==Page.Placing }
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privateval placeMaxSelfDamage by setting("Place Max Self Damage", 8.0, 0.0..20.0, 0.5, description ="Maximum self damage to place a crystal") { page ==Page.Placing }
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privateval minSeparation by setting("Minimum Crystal Separation", 1, 1..3, 1, description ="The minimum space between crystals", unit ="blocks") { page ==Page.Placing }
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privateval placeDelay by setting("Place Delay", 0L, 0L..1000L, 10L, description ="Delay between crystal placements", unit ="ms") { page ==Page.Placing }
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privateval placeMinHealth by setting("Place Min Health", 10.0, 0.0..36.0, 0.5, description ="Minimum health to place a crystal") { page ==Page.Placing }
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privateval placeMinDamage by setting("Place Min Damage", 6.0, 0.0..20.0, 0.5, description ="Minimum damage to place a crystal") { page ==Page.Placing }
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privateval placeMaxSelfDamage by setting("Place Max Self Damage", 8.0, 0.0..20.0, 0.5, description ="Maximum self damage to place a crystal") { page ==Page.Placing }
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/* Exploding */
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privateval doExplode by setting("Do Explode", true) { page ==Page.Exploding }
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privateval explodeDelay by setting("Explode Delay", 0, 0..20, 1, description ="Delay between crystal explosions", unit ="ticks") { page ==Page.Exploding }
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privateval explodeRange by setting("Explode Range", 5.0, 0.1..7.0, 0.1, description ="Range to explode crystals") { page ==Page.Exploding }
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privatevalpreventDeath by setting("Prevent Death", true, description ="Prevent death from crystal explosions") { page ==Page.Exploding }
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privatevalexplodeMethod by setting("Explode Sort", DamageSort.Deadly)
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privateval explodeMinDamage by setting("Explode Min Damage", 6.0, 0.0..20.0, 0.5, description ="Minimum damage to explode a crystal") { page ==Page.Exploding }
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privateval noWeakness by setting("No Weakness", true, description ="Switch to a weapon when you have a weakness effect") { page ==Page.Exploding }
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