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privateval networkSide by setting("Network Side", NetworkSide.ANY, "Side of the network to log packets from")
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privateval logTicks by setting("Log Ticks", true, "Show game ticks in the log")
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privateval scope by setting("Scope", Scope.ANY, "Scope of packets to log")
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privateval whitelist by setting("Whitelist Packets", arrayListOf<String>(), "Packets to whitelist") { scope ==Scope.WHITELIST }
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privateval blacklist by setting("Blacklist Packets", arrayListOf<String>(), "Packets to blacklist") { scope ==Scope.BLACKLIST }
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privateval whitelist by setting("Whitelist Packets", emptyList<String>(), "Packets to whitelist", visibility ={ scope ==Scope.WHITELIST })
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privateval blacklist by setting("Blacklist Packets", emptyList<String>(), "Packets to blacklist", visibility ={ scope ==Scope.BLACKLIST })
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privateval maxRecursionDepth by setting("Max Recursion Depth", 6, 1..10, 1, "Maximum recursion depth for packet serialization")
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privateval logConcurrent by setting("Build Data Concurrent", false, "Whether to serialize packets concurrently. Will not save packets in chronological order but wont lag the game.")
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