@@ -30,42 +30,43 @@ import net.minecraft.util.math.Box
3030import net.minecraft.util.shape.VoxelShape
3131import java.awt.Color
3232
33- fun StaticESPRenderer.buildMesh (
33+ fun StaticESPRenderer.ofShape (
3434 pos : BlockPos ,
35- state : BlockState ,
3635 filledColor : Color ,
3736 outlineColor : Color ,
3837 sides : Int = DirectionMask .ALL ,
3938 outlineMode : DirectionMask .OutlineMode = DirectionMask .OutlineMode .OR
4039) = runSafe {
41- val shape = state .getOutlineShape(world, pos)
42- buildMesh( shape, filledColor, outlineColor, sides, outlineMode)
40+ val shape = pos.blockState(world) .getOutlineShape(world, pos)
41+ ofShape(pos, shape, filledColor, outlineColor, sides, outlineMode)
4342}
4443
45- fun StaticESPRenderer.buildMesh (
44+ fun StaticESPRenderer.ofShape (
4645 pos : BlockPos ,
46+ state : BlockState ,
4747 filledColor : Color ,
4848 outlineColor : Color ,
4949 sides : Int = DirectionMask .ALL ,
5050 outlineMode : DirectionMask .OutlineMode = DirectionMask .OutlineMode .OR
5151) = runSafe {
52- val shape = pos.blockState(world) .getOutlineShape(world, pos)
53- buildMesh( shape, filledColor, outlineColor, sides, outlineMode)
52+ val shape = state .getOutlineShape(world, pos)
53+ ofShape(pos, shape, filledColor, outlineColor, sides, outlineMode)
5454}
5555
56- fun StaticESPRenderer.buildMesh (
56+ fun StaticESPRenderer.ofShape (
57+ pos : BlockPos ,
5758 shape : VoxelShape ,
5859 filledColor : Color ,
5960 outlineColor : Color ,
6061 sides : Int = DirectionMask .ALL ,
6162 outlineMode : DirectionMask .OutlineMode = DirectionMask .OutlineMode .OR
6263) {
63- shape.boundingBoxes
64- .forEach { build(it,filledColor, outlineColor, sides, outlineMode) }
64+ shape.boundingBoxes.forEach {
65+ ofBox(it.offset(pos), filledColor, outlineColor, sides, outlineMode)
66+ }
6567}
6668
67-
68- fun StaticESPRenderer.build (
69+ fun StaticESPRenderer.ofBox (
6970 box : Box ,
7071 filledColor : Color ,
7172 outlineColor : Color ,
@@ -76,26 +77,26 @@ fun StaticESPRenderer.build(
7677 buildOutline(box, outlineColor, sides, outlineMode)
7778}
7879
79- fun StaticESPRenderer.buildFilledMesh (
80+ fun StaticESPRenderer.buildFilledShape (
8081 pos : BlockPos ,
8182 state : BlockState ,
8283 color : Color ,
8384 sides : Int = DirectionMask .ALL ,
8485) = runSafe {
8586 val shape = state.getOutlineShape(world, pos)
86- buildFilledMesh (shape, color, sides)
87+ buildFilledShape (shape, color, sides)
8788}
8889
89- fun StaticESPRenderer.buildFilledMesh (
90+ fun StaticESPRenderer.buildFilledShape (
9091 pos : BlockPos ,
9192 color : Color ,
9293 sides : Int = DirectionMask .ALL ,
9394) = runSafe {
9495 val shape = pos.blockState(world).getOutlineShape(world, pos)
95- buildFilledMesh (shape, color, sides)
96+ buildFilledShape (shape, color, sides)
9697}
9798
98- fun StaticESPRenderer.buildFilledMesh (
99+ fun StaticESPRenderer.buildFilledShape (
99100 shape : VoxelShape ,
100101 color : Color ,
101102 sides : Int = DirectionMask .ALL ,
@@ -111,28 +112,28 @@ fun StaticESPRenderer.buildFilled(
111112 sides : Int = DirectionMask .ALL
112113) = buildFilled(box, color, color, sides)
113114
114- fun StaticESPRenderer.buildOutlineMesh (
115+ fun StaticESPRenderer.buildOutlineShape (
115116 pos : BlockPos ,
116117 state : BlockState ,
117118 color : Color ,
118119 sides : Int = DirectionMask .ALL ,
119120 outlineMode : DirectionMask .OutlineMode = DirectionMask .OutlineMode .OR
120121) = runSafe {
121122 val shape = state.getOutlineShape(world, pos)
122- buildOutlineMesh (shape, color, sides, outlineMode)
123+ buildOutlineShape (shape, color, sides, outlineMode)
123124}
124125
125- fun StaticESPRenderer.buildOutlineMesh (
126+ fun StaticESPRenderer.buildOutlineShape (
126127 pos : BlockPos ,
127128 color : Color ,
128129 sides : Int = DirectionMask .ALL ,
129130 outlineMode : DirectionMask .OutlineMode = DirectionMask .OutlineMode .OR
130131) = runSafe {
131132 val shape = pos.blockState(world).getOutlineShape(world, pos)
132- buildOutlineMesh (shape, color, sides, outlineMode)
133+ buildOutlineShape (shape, color, sides, outlineMode)
133134}
134135
135- fun StaticESPRenderer.buildOutlineMesh (
136+ fun StaticESPRenderer.buildOutlineShape (
136137 shape : VoxelShape ,
137138 color : Color ,
138139 sides : Int = DirectionMask .ALL ,
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