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For rotation testing
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/*
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* Copyright 2025 Lambda
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.lambda.module.modules.debug
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import com.lambda.config.groups.RotationSettings
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import com.lambda.event.events.TickEvent
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import com.lambda.event.listener.SafeListener.Companion.listen
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import com.lambda.interaction.request.rotating.visibilty.lookAtHit
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import com.lambda.module.Module
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import com.lambda.module.tag.ModuleTag
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import com.lambda.util.Communication.info
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import com.lambda.util.combat.DamageUtils.fallDamage
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import com.lambda.util.combat.DamageUtils.isFallDeadly
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import net.minecraft.util.hit.HitResult
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import net.minecraft.util.math.Vec3d
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object RotationTest : Module(
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name = "RotationTest",
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tag = ModuleTag.DEBUG,
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) {
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var rotation = RotationSettings(this)
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var hitPos: HitResult? = null
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init {
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onEnable {
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hitPos = mc.crosshairTarget
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}
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listen<TickEvent.Pre> {
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hitPos?.let { lookAtHit(it)?.requestBy(rotation) }
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}
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}
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}

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