@@ -186,14 +186,14 @@ object RotationManager : RequestHandler<RotationRequest>(
186186 val movementYaw: Float?
187187 get() {
188188 if (activeRequest?.mode == RotationMode .Silent ) return null
189- return serverRotation .yaw.toFloat()
189+ return activeRotation .yaw.toFloat()
190190 }
191191
192192 @JvmStatic
193193 val movementPitch: Float?
194194 get() {
195195 if (activeRequest?.mode == RotationMode .Silent ) return null
196- return serverRotation .pitch.toFloat()
196+ return activeRotation .pitch.toFloat()
197197 }
198198
199199 @JvmStatic
@@ -244,7 +244,7 @@ object RotationManager : RequestHandler<RotationRequest>(
244244 if (signForward == 0f && signStrafe == 0f ) return @runSafe
245245
246246 // Actual yaw used by the physics engine
247- var actualYaw = serverRotation .yaw
247+ var actualYaw = activeRotation .yaw
248248
249249 if (activeRequest?.mode == RotationMode .Silent ) {
250250 actualYaw = player.yaw.toDouble()
@@ -272,7 +272,7 @@ object RotationManager : RequestHandler<RotationRequest>(
272272 // Makes baritone movement safe
273273 // when yaw difference is too big to compensate it by modifying keyboard input
274274 val minYawDist = movementYawList
275- .map { serverRotation .yaw + it } // all possible movement directions (including diagonals)
275+ .map { activeRotation .yaw + it } // all possible movement directions (including diagonals)
276276 .minOf { Rotation .angleDifference(it, baritoneYaw) }
277277
278278 if (minYawDist > 5.0 ) {
0 commit comments