@@ -119,7 +119,7 @@ fun StaticESPRenderer.buildOutlineMesh(
119119 outlineMode : DirectionMask .OutlineMode = DirectionMask .OutlineMode .OR
120120) = runSafe {
121121 val shape = state.getOutlineShape(world, pos)
122- buildOutlineMesh(shape, color, sides)
122+ buildOutlineMesh(shape, color, sides, outlineMode )
123123}
124124
125125fun StaticESPRenderer.buildOutlineMesh (
@@ -129,7 +129,7 @@ fun StaticESPRenderer.buildOutlineMesh(
129129 outlineMode : DirectionMask .OutlineMode = DirectionMask .OutlineMode .OR
130130) = runSafe {
131131 val shape = pos.blockState(world).getOutlineShape(world, pos)
132- buildOutlineMesh(shape, color, sides)
132+ buildOutlineMesh(shape, color, sides, outlineMode )
133133}
134134
135135fun StaticESPRenderer.buildOutlineMesh (
@@ -139,7 +139,7 @@ fun StaticESPRenderer.buildOutlineMesh(
139139 outlineMode : DirectionMask .OutlineMode = DirectionMask .OutlineMode .OR
140140) {
141141 shape.boundingBoxes
142- .forEach { buildOutline(it, color, sides) }
142+ .forEach { buildOutline(it, color, sides, outlineMode ) }
143143}
144144
145145fun StaticESPRenderer.buildOutline (
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