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@JvmStatic val noBlindness by setting("No Blindness", true)
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@JvmStatic val noDarkness by setting("No Darkness", true)
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@JvmStatic val noNausea by setting("No Nausea", true)
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@JvmStatic val noBurning by setting("No Burning Overlay", true)
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@JvmStatic val fireOverlayYOffset by setting("Fire Overlay Y Offset", -0.3, -0.8..0.0, 0.1) { !noBurning }
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@JvmStatic val noPortalOverlay by setting("No Portal Overlay", true)
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@JvmStatic val noFluidOverlay by setting("No Fluid Overlay", true)
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@JvmStatic val noPowderedSnowOverlay by setting("No Powdered Snow Overlay", true)
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@JvmStatic val noInWall by setting("No In Wall Overlay", true)
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@JvmStatic val noPumpkinOverlay by setting("No Pumpkin Overlay", true)
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@JvmStatic val noVignette by setting("No Vignette", true)
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@JvmStatic val noSpyglassOverlay by setting("No Spyglass Overlay", false)
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@JvmStatic val noGuiShadow by setting("No Gui Shadow", false)
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@JvmStatic val noFloatingItemAnimation by setting("No Floating Item Animation", false, "Disables floating item animations, typically used when a totem pops")
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@JvmStatic val noSignText by setting("No Sign Text", false)
@JvmStatic val noBlindness by setting("No Blindness", true).group(Group.Effect)
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@JvmStatic val noDarkness by setting("No Darkness", true).group(Group.Effect)
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@JvmStatic val noNausea by setting("No Nausea", true).group(Group.Effect)
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@JvmStatic val noFireOverlay by setting("No Fire Overlay", true).group(Group.Hud)
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@JvmStatic val fireOverlayYOffset by setting("Fire Overlay Y Offset", -0.3, -0.8..0.0, 0.1) { !noFireOverlay }.group(Group.Hud)
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@JvmStatic val noPortalOverlay by setting("No Portal Overlay", true).group(Group.Hud)
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@JvmStatic val noFluidOverlay by setting("No Fluid Overlay", true).group(Group.Hud)
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@JvmStatic val noPowderedSnowOverlay by setting("No Powdered Snow Overlay", true).group(Group.Hud)
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@JvmStatic val noInWall by setting("No In Wall Overlay", true).group(Group.Hud)
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@JvmStatic val noPumpkinOverlay by setting("No Pumpkin Overlay", true).group(Group.Hud)
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@JvmStatic val noVignette by setting("No Vignette", true).group(Group.Hud)
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@JvmStatic val noChatVerificationToast by setting("No Chat Verification Toast", true).group(Group.Hud)
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@JvmStatic val noSpyglassOverlay by setting("No Spyglass Overlay", false).group(Group.Hud)
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@JvmStatic val noGuiShadow by setting("No Gui Shadow", false).group(Group.Hud)
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@JvmStatic val noFloatingItemAnimation by setting("No Floating Item Animation", false, "Disables floating item animations, typically used when a totem pops").group(Group.Hud)
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@JvmStatic val noCrosshair by setting("No Crosshair", false).group(Group.Hud)
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@JvmStatic val noBossBar by setting("No Boss Bar", false).group(Group.Hud)
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@JvmStatic val noScoreBoard by setting("No Score Board", false).group(Group.Hud)
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@JvmStatic val noStatusIcons by setting("No Status Icons", false).group(Group.Hud)
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@JvmStatic val noArmor by setting("No Armor", false).group(Group.Entity)
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@JvmStatic val includeNoElytra by setting("Include No Elytra", false) { noArmor }.group(Group.Entity)
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@JvmStatic val includeNoOtherHeadItems by setting("Include No Other Head Items", false) { noArmor }.group(Group.Entity)
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@JvmStatic val noInvisibility by setting("No Invisibility", true).group(Group.Entity)
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@JvmStatic val noGlow by setting("No Glow", false).group(Group.Entity)
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@JvmStatic val noNametags by setting("No Nametags", false).group(Group.Entity)
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// Blehhh cba
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// @JvmStatic val noEnchantmentGlint by setting("No Enchantment Glint", false)
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@JvmStatic val noArmor by setting("No Armor", false)
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@JvmStatic val includeNoElytra by setting("Include No Elytra", false) { noArmor }
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@JvmStatic val includeNoOtherHeadItems by setting("Include No Other Head Items", false) { noArmor }
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@JvmStatic val noInvisibility by setting("No Invisibility", true)
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@JvmStatic val noGlow by setting("No Glow", false)
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@JvmStatic val noCrosshair by setting("No Crosshair", false)
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@JvmStatic val noBossBar by setting("No Boss Bar", false)
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@JvmStatic val noScoreBoard by setting("No Score Board", false)
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@JvmStatic val noStatusIcons by setting("No Status Icons", false)
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@JvmStatic val noWorldBorder by setting("No World Border", false)
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@JvmStatic val noEnchantingTableBook by setting("No Enchanting Table Book", false)
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@JvmStatic val noChatVerificationToast by setting("No Chat Verification Toast", true)
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// @JvmStatic val noEnchantmentGlint by setting("No Enchantment Glint", false).group(Group.Entity)
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// @JvmStatic val noDeadEntities by setting("No Dead Entities", false).group(Group.Entity)
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privateval playerEntities by setting("Player Entities", playerEntityMap.values.toSet(), emptySet(), "Player entities to omit from rendering").group(Group.Entity)
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privateval bossEntities by setting("Boss Entities", bossEntityMap.values.toSet(), emptySet(), "Boss entities to omit from rendering").group(Group.Entity)
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privateval decorationEntities by setting("Decoration Entities", decorationEntityMap.values.toSet(), emptySet(), "Decoration entities to omit from rendering").group(Group.Entity)
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privateval mobEntities by setting("Mob Entities", mobEntityMap.values.toSet(), emptySet(), "Mob entities to omit from rendering").group(Group.Entity)
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privateval passiveEntities by setting("Passive Entities", passiveEntityMap.values.toSet(), emptySet(), "Passive entities to omit from rendering").group(Group.Entity)
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privateval projectileEntities by setting("Projectile Entities", projectileEntityMap.values.toSet(), emptySet(), "Projectile entities to omit from rendering").group(Group.Entity)
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privateval vehicleEntities by setting("Vehicle Entities", vehicleEntityMap.values.toSet(), emptySet(), "Vehicle entities to omit from rendering").group(Group.Entity)
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privateval miscEntities by setting("Misc Entities", miscEntityMap.values.toSet(), emptySet(), "Miscellaneous entities to omit from rendering").group(Group.Entity)
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privateval blockEntities by setting("Block Entities", blockEntityMap.values.toSet(), emptySet(), "Block entities to omit from rendering").group(Group.Entity)
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@JvmStatic val noSignText by setting("No Sign Text", false).group(Group.World)
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@JvmStatic val noWorldBorder by setting("No World Border", false).group(Group.World)
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@JvmStatic val noEnchantingTableBook by setting("No Enchanting Table Book", false).group(Group.World)
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// Couldn't get to work with block entities without crashing with sodium on boot
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// @JvmStatic val noBlockBreakingOverlay by setting("No Block Breaking Overlay", false)
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@JvmStatic val noBeaconBeams by setting("No Beacon Beams", false)
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@JvmStatic val noSpawnerMob by setting("No Spawner Mob", false)
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// @JvmStatic val noDeadEntities by setting("No Dead Entities", false)
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@JvmStatic val noNametags by setting("No Nametags", false)
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privateval particles by setting("Particles", particleMap.values.toSet(), emptySet(), "Particles to omit from rendering")
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privateval playerEntities by setting("Player Entities", playerEntityMap.values.toSet(), emptySet(), "Player entities to omit from rendering")
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privateval bossEntities by setting("Boss Entities", bossEntityMap.values.toSet(), emptySet(), "Boss entities to omit from rendering")
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privateval decorationEntities by setting("Decoration Entities", decorationEntityMap.values.toSet(), emptySet(), "Decoration entities to omit from rendering")
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privateval mobEntities by setting("Mob Entities", mobEntityMap.values.toSet(), emptySet(), "Mob entities to omit from rendering")
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privateval passiveEntities by setting("Passive Entities", passiveEntityMap.values.toSet(), emptySet(), "Passive entities to omit from rendering")
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privateval projectileEntities by setting("Projectile Entities", projectileEntityMap.values.toSet(), emptySet(), "Projectile entities to omit from rendering")
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privateval vehicleEntities by setting("Vehicle Entities", vehicleEntityMap.values.toSet(), emptySet(), "Vehicle entities to omit from rendering")
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privateval miscEntities by setting("Misc Entities", miscEntityMap.values.toSet(), emptySet(), "Miscellaneous entities to omit from rendering")
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privateval blockEntities by setting("Block Entities", blockEntityMap.values.toSet(), emptySet(), "Block entities to omit from rendering")
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// @JvmStatic val noBlockBreakingOverlay by setting("No Block Breaking Overlay", false).group(Group.World)
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@JvmStatic val noBeaconBeams by setting("No Beacon Beams", false).group(Group.World)
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@JvmStatic val noSpawnerMob by setting("No Spawner Mob", false).group(Group.World)
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privateval particles by setting("Particles", particleMap.values.toSet(), emptySet(), "Particles to omit from rendering").group(Group.World)
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