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default server swap ticks to 0 for best use on 2b
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src/main/kotlin/com/lambda/config/groups/BreakSettings.kt

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@@ -51,7 +51,7 @@ class BreakSettings(
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// Fixes / Delays
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override val breakThreshold by c.setting("Break Threshold", 0.70f, 0.1f..1.0f, 0.01f, "The break amount at which the block is considered broken", visibility = vis).group(groupPath, Group.General)
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override val fudgeFactor by c.setting("Fudge Factor", 1, 0..5, 1, "The number of ticks to add to the break time, usually to account for server lag", visibility = vis).group(groupPath, Group.General)
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override val serverSwapTicks by c.setting("Server Swap", 2, 0..5, 1, "The number of ticks to give the server time to recognize the player attributes on the swapped item", " tick(s)", visibility = vis).group(groupPath, Group.General)
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override val serverSwapTicks by c.setting("Server Swap", 0, 0..5, 1, "The number of ticks to give the server time to recognize the player attributes on the swapped item", " tick(s)", visibility = vis).group(groupPath, Group.General)
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// override val desyncFix by c.setting("Desync Fix", false, "Predicts if the players breaking will be slowed next tick as block break packets are processed using the players next position") { vis() && page == Page.General }
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override val breakDelay by c.setting("Break Delay", 0, 0..6, 1, "The delay between breaking blocks", " tick(s)", visibility = vis).group(groupPath, Group.General)
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