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GameController.sln
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26 lines (26 loc) · 1.19 KB
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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameController", "GameController.vcproj", "{F63650CA-477B-3725-8C9E-DF4E4A710E9C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F63650CA-477B-3725-8C9E-DF4E4A710E9C}.Debug|Win32.ActiveCfg = Debug|Win32
{F63650CA-477B-3725-8C9E-DF4E4A710E9C}.Debug|Win32.Build.0 = Debug|Win32
{F63650CA-477B-3725-8C9E-DF4E4A710E9C}.Debug|x64.ActiveCfg = Debug|x64
{F63650CA-477B-3725-8C9E-DF4E4A710E9C}.Debug|x64.Build.0 = Debug|x64
{F63650CA-477B-3725-8C9E-DF4E4A710E9C}.Release|Win32.ActiveCfg = Release|Win32
{F63650CA-477B-3725-8C9E-DF4E4A710E9C}.Release|Win32.Build.0 = Release|Win32
{F63650CA-477B-3725-8C9E-DF4E4A710E9C}.Release|x64.ActiveCfg = Release|x64
{F63650CA-477B-3725-8C9E-DF4E4A710E9C}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal