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UnityFramework w/ Uaal? #2

@chadobado

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@chadobado

Your repo was super helpful thank you for the example.

Am able to access the exposed plugin as a sub module of UnityFramework when included in an XCode (SwiftUI) project via Uaal but unfortunately the compile fails with the linker unable to find x86_64 architecture for the plugin’s objc symbol.

Any suggestions greatly appreciated.

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