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frame_main.cpp
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executable file
·48 lines (39 loc) · 1.43 KB
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/*
* Copyright (C) 2018-2024 The Surface Frame-Animation Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <iostream>
#include <string>
#include <binder/IPCThreadState.h>
#include <binder/ProcessState.h>
#include <binder/IServiceManager.h>
#include "FrameParser.h"
#include "FramePlayer.h"
#include "FrameInfo.h"
#define ANIM_PATH_ZIP "/sdcard/animation.zip"
#define ANIM_PATH_DIR "/sdcard/animation"
#define ANIM_PATH_RES "/sdcard/animation.apk"
#define ANIM_PATH ANIM_PATH_RES
using namespace std;
using namespace frame_animation;
int main(void) {
sp<ProcessState> proc(ProcessState::self());
proc->startThreadPool();
FrameParser frame_parser;
shared_ptr<FrameInfo> frame_info = frame_parser.parse(string(ANIM_PATH));
auto_ptr<FramePlayer> frame_player = auto_ptr<FramePlayer>(new GLPlayer(frame_info));
frame_player->start();
IPCThreadState::self()->joinThreadPool();
return 0;
}