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NativeMessage.cs
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77 lines (62 loc) · 1.78 KB
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using Newtonsoft.Json;
using System;
using System.IO;
using System.Text;
namespace NativeMessagingTest
{
public class NativeMessage
{
public int Length;
public byte[] Data;
public string UTF8()
{
return Encoding.UTF8.GetString(Data);
}
public T Get<T>()
{
return JsonConvert.DeserializeObject<T>(UTF8());
}
public NativeMessage(int length, byte[] data)
{
Length = length;
Data = data;
}
public NativeMessage(string utf8)
{
byte[] data = Encoding.UTF8.GetBytes(utf8);
Length = data.Length;
Data = data;
}
public NativeMessage(object obj)
{
string utf8 = JsonConvert.SerializeObject(obj);
byte[] data = Encoding.UTF8.GetBytes(utf8);
Length = data.Length;
Data = data;
}
public NativeMessage Send(Stream s = null)
{
if (s == null)
{
s = Console.OpenStandardOutput();
}
s.Write(BitConverter.GetBytes(Length), 0, sizeof(int));
s.Write(Data, 0, Length);
s.Flush();
return this;
}
public static NativeMessage Read(Stream s = null)
{
if (s == null)
{
s = Console.OpenStandardInput();
}
byte[] i = new byte[sizeof(int)];
s.Read(i, 0, sizeof(int));
int len = BitConverter.ToInt32(i, 0);
byte[] data = new byte[len];
s.Read(data, 0, len);
return new NativeMessage(len, data);
}
}
}