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1382.BalanceABinarySearchTree.cpp
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57 lines (46 loc) · 1.32 KB
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/**
* Definition for a binary tree node.
* struct TreeNode {
* int val;
* TreeNode *left;
* TreeNode *right;
* TreeNode() : val(0), left(nullptr), right(nullptr) {}
* TreeNode(int x) : val(x), left(nullptr), right(nullptr) {}
* TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {}
* };
*/
class Solution {
public:
vector<TreeNode*> availableNodes;
void getSortedList(TreeNode* root) {
if (root == nullptr) return;
// Recurse left.
getSortedList(root->left);
// Add own node to list.
availableNodes.emplace_back(root);
// Recurse right.
getSortedList(root->right);
}
TreeNode* createBalancedTree(const int from, const int to) {
// Make sure we're searching valid indices.
if (from > to) return nullptr;
// Get middle node.
const int mid = (from + to) / 2;
TreeNode*& node = availableNodes[mid];
// Set left and right trees.
node->left = createBalancedTree(from, mid - 1);
node->right = createBalancedTree(mid + 1, to);
// Return working node.
return node;
}
TreeNode* balanceBST(TreeNode* root) {
// Speed thingies.
ios_base::sync_with_stdio(false);
cin.tie(nullptr);
cout.tie(nullptr);
// Get sorted node list.
getSortedList(root);
// Create balanced tree.
return createBalancedTree(0, availableNodes.size() - 1);
}
};