Hello,
Generate bindings breaks when trying to generate the binding for a "method<>(args)", it works well with "method<>()".
{
"Name": "UnityEngine.Object",
"Methods": [
{
"Name": "Instantiate",
"ParamTypes": [
"UnityEngine.Object"
],
"GenericParams": [
{
"Types": [
"UnityEngine.Component"
]
},
{
"Types": [
"UnityEngine.GameObject"
]
},
{
"Types": [
"UnityEngine.MeshRenderer"
]
},
{
"Types": [
"UnityEngine.ParticleSystem"
]
},
{
"Types": [
"UnityEngine.Light"
]
},
{
"Types": [
"UnityEngine.AudioSource"
]
},
{
"Types": [
"UnityEngine.TextMesh"
]
}
]
}
]
}
it doesnt find a matching method . the c# method is public static T Instantiate<>(T original) where T : Object; , on the UnityEngine.Object type;
Thank you for helping ,
Regards,
Merlin
Hello,
Generate bindings breaks when trying to generate the binding for a "method<>(args)", it works well with "method<>()".
{ "Name": "UnityEngine.Object", "Methods": [ { "Name": "Instantiate", "ParamTypes": [ "UnityEngine.Object" ], "GenericParams": [ { "Types": [ "UnityEngine.Component" ] }, { "Types": [ "UnityEngine.GameObject" ] }, { "Types": [ "UnityEngine.MeshRenderer" ] }, { "Types": [ "UnityEngine.ParticleSystem" ] }, { "Types": [ "UnityEngine.Light" ] }, { "Types": [ "UnityEngine.AudioSource" ] }, { "Types": [ "UnityEngine.TextMesh" ] } ] } ] }it doesnt find a matching method . the c# method is public static T Instantiate<>(T original) where T : Object; , on the UnityEngine.Object type;
Thank you for helping ,
Regards,
Merlin