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LightSystem.h
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43 lines (31 loc) · 865 Bytes
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/*
Description: Main Engine/Wrapper class
classes contained are:
class LightSystem
*/
#ifndef RX_LIGHT_HANDLER_H_
#define RX_LIGHT_HANDLER_H_
#include "Light.h"
#include "Client.h"
namespace DifferentialArts
{
#define RX_CUSTOM_MAX_LIGHTS 8
/*! \def RX_CUSTOM_MAX_LIGHTS
\brief Max engine lights. Note there can be any number of virtual lights
*/
/*! \class LightSystem
\brief The reaction engine light handler class
\author Rajesh Peter Douglas D'Monte
Don't use this class unless you have a good reason. Its specifically
for Reaction Engine internals, such as the scene manager etc.
*/
class RX_API LightSystem
{
public:
LightSystem();//!< Constructor
~LightSystem();//!< Deconstructor
bool Initialize(void); //!< Initializes engine lights.
EngineLight light[RX_CUSTOM_MAX_LIGHTS]; //!< AbstractLight objects
};
}
#endif