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focusmanager.go
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package orvyn
import (
"slices"
"github.com/charmbracelet/bubbles/key"
tea "github.com/charmbracelet/bubbletea"
)
// FocusManager can be instantiated when needed on a Screen to manage focus
// on multiple widgets. Manages focus and input mode of registred widgets.
type FocusManager struct {
// NextFocusKeybind holds the key.Binding to loop through the Focusable Widgets.
// Tab by default.
NextFocusKeybind key.Binding
// PreviousFocusKeybind holds the key.Binding to loop through the Focusable Widgets.
// Shift+Tab by default.
PreviousFocusKeybind key.Binding
// ManageFocusNextPrevKeybind grants the focusManager to react to the NextFocusKeybind and PreviousFocusKeybind.
// True by default.
ManageFocusNextPrevKeybind bool
widgets []Focusable
tabIndex int
isInputting bool
}
// NewFocusManager creates and return a new *FocusManager.
func NewFocusManager() *FocusManager {
f := new(FocusManager)
f.widgets = make([]Focusable, 0)
f.tabIndex = 0
f.isInputting = false
f.NextFocusKeybind = key.NewBinding(
key.WithKeys("tab"),
key.WithHelp("tab", "next focus"),
)
f.PreviousFocusKeybind = key.NewBinding(
key.WithKeys("shift+tab"),
key.WithHelp("shift+tab", "previous focus"),
)
f.ManageFocusNextPrevKeybind = true
return f
}
// Add appends the given Focusable Widget to the manager.
// Order of append defines the focus order.
func (f *FocusManager) Add(widget Focusable) {
if slices.Contains(f.widgets, widget) {
return
}
f.widgets = append(f.widgets, widget)
}
// Insert adds a Focusable Widget at the given index. Change the focus order.
func (f *FocusManager) Insert(index int, widget Focusable) {
if index < 0 || index >= len(f.widgets) {
return
}
if slices.Contains(f.widgets, widget) {
return
}
f.widgets = append(f.widgets[:index+1], f.widgets[index:]...)
f.widgets[index] = widget
if index <= f.tabIndex {
f.tabIndex = f.getNextIndex()
}
}
// Update allows to change the widget at the given index, whitout changing the focus order.
func (f *FocusManager) UpdateWidget(index int, widget Focusable) {
if index < 0 || index >= len(f.widgets) {
return
}
f.widgets[index] = widget
}
// Remove the widget from the manager at the given index.
// Automatically focus the previous widget, if the given index is the currently focused widget.
func (f *FocusManager) Remove(index int) {
if index < 0 || index >= len(f.widgets) {
return
}
f.widgets = append(f.widgets[:index], f.widgets[index+1:]...)
if f.tabIndex == index {
f.tabIndex = f.getPreviousIndex()
}
}
// RemoveWidget removes the widget from the manager base on the given Focusable.
// Need to be a pointer for this function to work as expected.
func (f *FocusManager) RemoveWidget(widget Focusable) {
for i, w := range f.widgets {
if w == widget {
f.Remove(i)
return
}
}
}
// SetWidgets replaces the manager widget list with the one given.
// Given list order defines the focus order.
func (f *FocusManager) SetWidgets(widgets []Focusable) {
f.widgets = widgets
}
// Focus set the focus on the Focusable Widget at the given index.
func (f *FocusManager) Focus(index int) {
if index < 0 || index >= len(f.widgets) {
return
}
if index != f.tabIndex {
f.BlurCurrent()
}
f.tabIndex = index
f.focus(f.tabIndex)
}
// FocusFirst gives the focus to the first active widget.
func (f *FocusManager) FocusFirst() {
f.BlurCurrent()
for i, item := range f.widgets {
if item.IsActive() {
f.tabIndex = i
f.focus(f.tabIndex)
return
}
}
}
// BlurCurrent simply blur the currently focused widget.
func (f *FocusManager) BlurCurrent() {
if f.tabIndex >= 0 && f.tabIndex < len(f.widgets) {
f.blur(f.tabIndex)
}
}
// ForceInput forces the widget to enter input mode.
func (f *FocusManager) ForceInput(index int) {
if f.tabIndex >= 0 && f.tabIndex < len(f.widgets) {
f.enterInput(f.tabIndex)
}
}
// ExitCurrentInput simply exits the currently inputting widget.
func (f *FocusManager) ExitCurrentInput() {
if f.tabIndex >= 0 && f.tabIndex < len(f.widgets) {
f.exitInput(f.tabIndex)
}
}
// TabIndex returns the current tab index of the manager.
func (f *FocusManager) TabIndex() int {
return f.tabIndex
}
// IsInputting returns true if a widget is in inputting mode.
func (f *FocusManager) IsInputting() bool {
return f.isInputting
}
// PrevFocus moves the focus to the previous widget.
func (f *FocusManager) PrevFocus() {
if f.widgets[f.tabIndex].IsFocused() {
f.blur(f.tabIndex)
}
f.tabIndex = f.getPreviousIndex()
f.focus(f.tabIndex)
}
// NextFocus moves the focus to the next widget.
func (f *FocusManager) NextFocus() {
if f.widgets[f.tabIndex].IsFocused() {
f.blur(f.tabIndex)
}
f.tabIndex = f.getNextIndex()
f.focus(f.tabIndex)
}
// Update needs to be called in the screen or widget update function.
//
// func (s *Screen) Update(msg tea.Msg) tea.Cmd {
// switch msg := msg.(type) {
// case tea.KeyMsg:
// switch {
// case key.Matches(msg, keybind.Esc):
// return orvyn.SwitchToPreviousScreen()
//
// case key.Matches(msg, keybind.Enter):
// ok := s.submit()
//
// if ok {
// return orvyn.SwitchToPreviousScreen()
// }
//
// return nil
// }
// }
//
// cmd := s.focusManager.Update(msg)
//
// return cmd
// }
func (f *FocusManager) Update(msg tea.Msg) tea.Cmd {
var cmd tea.Cmd
cmd = nil
if len(f.widgets) == 0 {
return nil
}
if f.widgets[f.tabIndex].IsInputting() {
var exitCmd tea.Cmd
switch msg := msg.(type) {
case tea.KeyMsg:
if key.Matches(msg, f.widgets[f.tabIndex].GetExitInputKeybind()) {
if f.widgets[f.tabIndex].CanExitInputting() {
exitCmd = f.exitInput(f.tabIndex)
}
}
}
cmd = f.widgets[f.tabIndex].Update(msg)
return tea.Batch(cmd, exitCmd)
}
switch msg := msg.(type) {
case tea.KeyMsg:
switch {
case key.Matches(msg, f.NextFocusKeybind):
if f.ManageFocusNextPrevKeybind {
f.NextFocus()
return nil
}
case key.Matches(msg, f.PreviousFocusKeybind):
if f.ManageFocusNextPrevKeybind {
f.PrevFocus()
return nil
}
}
inputtingKeybind := f.widgets[f.tabIndex].GetEnterInputKeybind()
if inputtingKeybind != nil {
if key.Matches(msg, *inputtingKeybind) {
cmd := f.enterInput(f.tabIndex)
return cmd
}
}
// Checking for specific focus keybind
for i, widget := range f.widgets {
keybind := widget.GetFocusKeybind()
if keybind == nil {
continue
}
if key.Matches(msg, *keybind) {
if f.widgets[f.tabIndex].IsFocused() {
f.blur(f.tabIndex)
}
f.tabIndex = i
f.focus(f.tabIndex)
return nil
}
}
}
// Call the update on the currently focused widget
if f.widgets[f.tabIndex].IsFocused() {
cmd = f.widgets[f.tabIndex].Update(msg)
}
return cmd
}
// Hidden functions
// focus is a shorthand to manage the focused state and call OnFocus.
func (f *FocusManager) focus(index int) {
f.widgets[index].setFocused(true)
f.widgets[index].OnFocus()
}
// blur is a shorthand to manage the focused state and call OnBlur.
func (f *FocusManager) blur(index int) {
f.widgets[index].setFocused(false)
f.widgets[index].OnBlur()
}
// enterInput is a shorthand to manage the inputting state and call OnEnterInput.
func (f *FocusManager) enterInput(index int) tea.Cmd {
f.widgets[index].setInputting(true)
cmd := f.widgets[index].OnEnterInput()
f.isInputting = true
return cmd
}
// exitInput is a shorthand to manage the inputting state and call OnExitInput.
func (f *FocusManager) exitInput(index int) tea.Cmd {
f.widgets[index].setInputting(false)
cmd := f.widgets[index].OnExitInput()
f.isInputting = false
return cmd
}
func (f *FocusManager) getNextIndex() int {
var index int
if len(f.widgets) == 0 {
return 0
}
index = f.tabIndex + 1
for {
if index > len(f.widgets)-1 {
index = 0
}
if !f.widgets[index].IsActive() {
index++
continue
}
return index
}
}
func (f *FocusManager) getPreviousIndex() int {
var index int
if len(f.widgets) == 0 {
return 0
}
index = f.tabIndex - 1
for {
if index < 0 {
index = len(f.widgets) - 1
}
if !f.widgets[index].IsActive() {
index--
continue
}
return index
}
}