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Program.cs
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236 lines (194 loc) · 8.45 KB
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using System.Runtime.InteropServices;
using System.Text;
namespace VTTest;
internal class Program
{
private static readonly bool s_isWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
// Shared state for signal handlers
private static IntPtr s_hOut;
private static IntPtr s_hIn;
private static int s_scrollTop;
private static int s_height;
private static int s_width;
private static uint s_mode;
private static bool s_signalMode;
private static int s_statusRow;
private static int s_methodRow;
private static IInputReader s_reader = null!;
private static string? s_originalSttyState;
private static uint s_originalMode;
private static void Main()
{
s_hIn = IntPtr.Zero;
s_hOut = IntPtr.Zero;
s_mode = 0;
s_originalMode = 0;
s_originalSttyState = null;
if (s_isWindows)
{
// Ensure console uses UTF-8 so box-drawing characters render correctly
// (VS Code debugger may launch with the system code page instead)
NativeConsole.SetConsoleOutputCP(NativeConsole.CP_UTF8);
s_hIn = NativeConsole.GetStdHandle(NativeConsole.STD_INPUT_HANDLE);
s_hOut = NativeConsole.GetStdHandle(NativeConsole.STD_OUTPUT_HANDLE);
if (s_hIn == IntPtr.Zero || s_hOut == IntPtr.Zero)
{
TerminalUI.Write(s_hOut, "Failed to get handles\r\n");
return;
}
if (!NativeConsole.GetConsoleMode(s_hIn, out s_originalMode))
{
TerminalUI.Write(s_hOut, "Failed to get console mode\r\n");
return;
}
// Enable virtual terminal input and disable the processed modes
s_mode = s_originalMode;
s_mode |= NativeConsole.ENABLE_VIRTUAL_TERMINAL_INPUT | NativeConsole.ENABLE_MOUSE_INPUT;
s_mode &= ~(NativeConsole.ENABLE_PROCESSED_INPUT | NativeConsole.ENABLE_LINE_INPUT |
NativeConsole.ENABLE_ECHO_INPUT | NativeConsole.ENABLE_QUICK_EDIT_MODE);
if (!NativeConsole.SetConsoleMode(s_hIn, s_mode))
{
TerminalUI.Write(s_hOut, "Failed to set console mode\r\n");
return;
}
// Enable VT processing on stdout so ANSI escape sequences are interpreted
if (NativeConsole.GetConsoleMode(s_hOut, out uint outMode))
{
NativeConsole.SetConsoleMode(s_hOut, outMode | NativeConsole.ENABLE_VIRTUAL_TERMINAL_PROCESSING);
}
}
else
{
// Unix: save stty state and set raw mode
s_originalSttyState = TerminalUI.RunProcess("stty", "-g");
TerminalUI.RunProcess("stty", "raw -echo -icanon -isig min 1");
}
(s_width, s_height) = TerminalUI.GetConsoleSize(s_hOut, s_isWindows);
TerminalUI.EnableMouseTracking(s_hOut);
TerminalUI.ClearScreen(s_hOut);
// Draw header box and status lines
s_statusRow = TerminalUI.DrawHeader(s_hOut, s_width, s_isWindows);
TerminalUI.DrawStatusLine(s_hOut, s_statusRow, s_mode, s_isWindows);
s_reader = s_isWindows
? new NativeInputReader(s_hIn)
: new StreamInputReader(s_isWindows);
s_methodRow = s_statusRow + 1;
TerminalUI.DrawMethodLine(s_hOut, s_methodRow, s_reader.DisplayName);
// Signal mode line (row after method line)
int signalRow = s_methodRow + 1;
s_signalMode = false;
TerminalUI.DrawSignalLine(s_hOut, signalRow, s_signalMode);
// Register SIGCONT handler for Unix suspend/resume
PosixSignalRegistration? sigcontReg = null;
PosixSignalRegistration? sigintReg = null;
if (!s_isWindows)
{
#pragma warning disable CA1416 // Platform compatibility — guarded by s_isWindows check
sigcontReg = PosixSignalRegistration.Create(PosixSignal.SIGCONT, _ =>
{
// Shell restored cooked mode; re-apply raw mode
if (s_signalMode)
TerminalUI.RunProcess("stty", "raw -echo -icanon isig min 1");
else
TerminalUI.RunProcess("stty", "raw -echo -icanon -isig min 1");
// Re-enable mouse and redraw UI
TerminalUI.EnableMouseTracking(s_hOut);
TerminalUI.ClearScreen(s_hOut);
s_statusRow = TerminalUI.DrawHeader(s_hOut, s_width, s_isWindows);
TerminalUI.DrawStatusLine(s_hOut, s_statusRow, s_mode, s_isWindows);
TerminalUI.DrawMethodLine(s_hOut, s_methodRow, s_reader.DisplayName);
TerminalUI.DrawSignalLine(s_hOut, signalRow, s_signalMode);
TerminalUI.SetScrollRegion(s_hOut, s_scrollTop, s_height);
});
sigintReg = PosixSignalRegistration.Create(PosixSignal.SIGINT, ctx =>
{
ctx.Cancel = true; // Prevent default termination
Cleanup();
Environment.Exit(0);
});
#pragma warning restore CA1416
}
// Set scroll region to rows below the header, leaving header fixed
s_scrollTop = signalRow + 2;
TerminalUI.SetScrollRegion(s_hOut, s_scrollTop, s_height);
var buffer = new byte[256];
while (true)
{
int bytesRead = s_reader.Read(buffer);
if (bytesRead < 0)
break; // native read failed
if (bytesRead == 0)
{
TerminalUI.Write(s_hOut, s_reader.ZeroBytesMessage + "\r\n");
continue;
}
var pretty = AnsiSequenceParser.FormatInput(buffer, bytesRead);
var hex = AnsiSequenceParser.FormatRawHex(buffer, bytesRead);
TerminalUI.Write(s_hOut, $"{s_reader.Label}: {pretty} \x1b[90m({hex})\x1b[0m\r\n");
var chunk = Encoding.UTF8.GetString(buffer, 0, bytesRead);
if (chunk.Contains('q'))
break;
if (chunk.Contains('s'))
{
s_reader.Dispose();
s_reader = NextReader(s_reader);
TerminalUI.UpdateMethodLine(s_hOut, s_methodRow, s_reader.DisplayName);
}
if (chunk.Contains('z'))
{
s_signalMode = !s_signalMode;
if (!s_isWindows)
{
// Toggle isig: when on, kernel handles Ctrl+Z (SIGTSTP) and Ctrl+C (SIGINT)
if (s_signalMode)
TerminalUI.RunProcess("stty", "isig");
else
TerminalUI.RunProcess("stty", "-isig");
}
else
{
// Toggle ENABLE_PROCESSED_INPUT: when on, Windows handles Ctrl+C
if (s_signalMode)
s_mode |= NativeConsole.ENABLE_PROCESSED_INPUT;
else
s_mode &= ~NativeConsole.ENABLE_PROCESSED_INPUT;
NativeConsole.SetConsoleMode(s_hIn, s_mode);
}
TerminalUI.UpdateSignalLine(s_hOut, signalRow, s_signalMode);
}
if (chunk.Contains('c'))
TerminalUI.ClearScrollRegion(s_hOut, s_scrollTop);
}
sigintReg?.Dispose();
sigcontReg?.Dispose();
Cleanup();
}
/// <summary>
/// Cycles to the next input reader.
/// Windows: NativeInputReader → StreamInputReader → AsyncStreamInputReader → …
/// Unix: StreamInputReader → AsyncStreamInputReader → …
/// </summary>
private static IInputReader NextReader(IInputReader current) => current switch
{
NativeInputReader => new StreamInputReader(s_isWindows),
StreamInputReader => new AsyncStreamInputReader(s_isWindows),
AsyncStreamInputReader when s_isWindows => new NativeInputReader(s_hIn),
_ => new StreamInputReader(s_isWindows),
};
private static void Cleanup()
{
s_reader.Dispose();
TerminalUI.ResetScrollRegion(s_hOut);
TerminalUI.DisableMouseTracking(s_hOut);
if (s_isWindows)
{
NativeConsole.SetConsoleMode(s_hIn, s_originalMode);
}
else if (s_originalSttyState != null)
{
TerminalUI.RunProcess("stty", s_originalSttyState);
}
TerminalUI.Write(s_hOut, $"\x1b[{s_height};1H\r\nRestored console mode.\r\n");
TerminalUI.DisposeStdoutStream();
}
}