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command-input-subs.cpp
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838 lines (763 loc) · 44.1 KB
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#include <windows.h>
#include <stdio.h>
#include "text.h"
#include "operation.h"
#include "console.h"
#include "netconfig.h"
#include "quest.h"
#include "battleparamentry.h"
#include "itemraretable.h"
#include "map.h"
#include "encryption.h"
#include "license.h"
#include "privilege.h"
#include "version.h"
#include "player.h"
#include "levels.h"
#include "client.h"
#include "listenthread.h"
#include "lobby.h"
#include "items.h"
#include "server.h"
#include "command-functions.h"
#include "command-input-subs.h"
// The functions in this file are called when a BB client sends a game command
// (60, 62, 6C, or 6D) that must be handled by the server.
extern CFGFile* config;
extern LICENSE_LIST* licenses;
extern QUESTLIST* quests;
extern LEVEL_TABLE* leveltable;
////////////////////////////////////////////////////////////////////////////////
// Chat commands and the like
// client requests to send a quild card
int ProcessSubcommand_SendGuildCard(SERVER*,LOBBY* l,CLIENT* c,bool priv,int target,SUBCOMMAND* p,int num,bool hackprotect)
{
if (!priv) return 8764578;
if (c->version == VERSION_GAMECUBE)
{
if (num < 0x25) return SUBCOMMAND_ERROR_SIZE_MISMATCH;
tx_convert_to_unicode(c->playerInfo.guildcarddesc,(char*)(&p[9]));
}
if (!l->clients[target]) return 0;
int rv = CommandSendGuildCard(l->clients[target],c);
if (rv) return rv;
return SUBCOMMAND_ERROR_ABSORBED;
}
// client sends a symbol chat
int ProcessSubcommand_SymbolChat(SERVER*,LOBBY*,CLIENT* c,bool,int,SUBCOMMAND* p,int num,bool hackprotect)
{
if (c->stfu) return SUBCOMMAND_ERROR_ABSORBED;
if (!hackprotect) return 0;
if (p->byte[1] != num) return SUBCOMMAND_ERROR_SIZE_MISMATCH;
if (p->byte[1] < 2) return SUBCOMMAND_ERROR_SIZE_MISMATCH;
if (p[1].byte[0] != c->clientID) return SUBCOMMAND_ERROR_IMPERSONATION;
return 0;
}
// client sends a word select chat
int ProcessSubcommand_WordSelect(SERVER*,LOBBY*,CLIENT* c,bool,int,SUBCOMMAND* p,int num,bool hackprotect)
{
int x;
if (c->stfu) return SUBCOMMAND_ERROR_ABSORBED;
if (!hackprotect) return 0;
if (p->byte[1] != num) return SUBCOMMAND_ERROR_SIZE_MISMATCH;
if (p->byte[1] < 8) return SUBCOMMAND_ERROR_SIZE_MISMATCH;
p->byte[2] = p->byte[3] = p->byte[(c->version == VERSION_BLUEBURST) ? 2 : 3];
if (p->byte[2] != c->clientID) return SUBCOMMAND_ERROR_IMPERSONATION;
for (x = 1; x < 8; x++)
{
if ((p[x].word[0] > 0x1863) && (p[x].word[0] != 0xFFFF)) return SUBCOMMAND_ERROR_INVALID_COMMAND;
if ((p[x].word[1] > 0x1863) && (p[x].word[1] != 0xFFFF)) return SUBCOMMAND_ERROR_INVALID_COMMAND;
}
return 0;
}
////////////////////////////////////////////////////////////////////////////////
// Game commands used by cheat mechanisms
// need to process changing areas since we keep track of where players are
int ProcessSubcommand_ChangeArea(SERVER*,LOBBY* l,CLIENT* c,bool,int,SUBCOMMAND* p,int num,bool hackprotect)
{
c->area = p[1].dword;
return 0;
}
// when a player is hit by a monster, heal them if infinite HP is enabled
int ProcessSubcommand_HitByMonster(SERVER*,LOBBY* l,CLIENT* c,bool,int,SUBCOMMAND* p,int num,bool hackprotect)
{
if ((l->flags & LOBBY_FLAG_CHEAT) && c->infhp) CommandPlayerStatsModify(l,c,HP_ADD,1020);
return 0;
}
// when a player casts a tech, restore TP if infinite TP is enabled
int ProcessSubcommand_UsedTech(SERVER*,LOBBY* l,CLIENT* c,bool,int,SUBCOMMAND* p,int num,bool hackprotect)
{
if ((l->flags & LOBBY_FLAG_CHEAT) && c->inftp) CommandPlayerStatsModify(l,c,TP_ADD,255);
return 0;
}
////////////////////////////////////////////////////////////////////////////////
// BB Item commands
// player drops an item
int ProcessSubcommand_DropItem(SERVER*,LOBBY* l,CLIENT* c,bool,int,COMMAND_BB_SUBCOMMAND_2A* p,int num,bool hackprotect)
{
if (l->version != VERSION_BLUEBURST) return 0;
if (p->size != 6) return 84935;
int error;
PLAYER_ITEM item;
operation_lock(c);
error = RemoveItem(&c->playerInfo,p->itemID,0,&item);
operation_unlock(c);
if (error) return error;
operation_lock(l);
error = AddItem(l,&item);
operation_unlock(l);
return error;
}
// player splits a stack and drops part of it
int ProcessSubcommand_DropStackItem(SERVER*,LOBBY* l,CLIENT* c,bool,int,COMMAND_BB_SUBCOMMAND_C3* p,int num,bool hackprotect)
{
if (l->version != VERSION_BLUEBURST) return 0;
if (p->size != 6) return 84935;
int error;
PLAYER_ITEM item;
operation_lock(c);
error = RemoveItem(&c->playerInfo,p->itemID,p->amount,&item);
operation_unlock(c);
if (error == ERROR_COMBINE_ITEM_SPLIT)
{
item.data.itemID = GetNextItemID(l,c->clientID);
error = 0;
}
if (error) return error;
operation_lock(l);
error = AddItem(l,&item);
operation_unlock(l);
if (error) return error;
error = CommandDropStackedItem(l,c,&item.data,0,p->x,p->y);
if (error) return error;
return SUBCOMMAND_ERROR_ABSORBED;
}
// player requests to pick up an item
int ProcessSubcommand_PickUpItem(SERVER*,LOBBY* l,CLIENT* c,bool,int,COMMAND_BB_SUBCOMMAND_5A* p,int num,bool hackprotect)
{
if (l->version != VERSION_BLUEBURST) return 0;
if (p->size != 3) return 84935;
int error;
PLAYER_ITEM item;
operation_lock(l);
error = RemoveItem(l,p->itemID,&item);
operation_unlock(l);
if (error) return error;
operation_lock(c);
error = AddItem(&c->playerInfo,&item);
operation_unlock(c);
if (error) return error;
error = CommandPickUpItem(l,c,p->itemID,p->area);
if (error) return error;
return SUBCOMMAND_ERROR_ABSORBED;
}
// player equips an item
int ProcessSubcommand_EquipItem(SERVER*,LOBBY* l,CLIENT* c,bool,int,COMMAND_BB_SUBCOMMAND_25_26_27_63* p,int num,bool hackprotect)
{
if (l->version != VERSION_BLUEBURST) return 0;
if (p->size != 3) return 84935;
unsigned int index;
operation_lock(c);
index = FindItem(&c->playerInfo.inventory,p->itemID);
if (index == 0xFFFFFFFF)
{
operation_unlock(c);
return 48395;
}
c->playerInfo.inventory.items[index].gameFlags |= 0x00000008;
operation_unlock(c);
return 0;
}
// player unequips an item
int ProcessSubcommand_UnequipItem(SERVER*,LOBBY* l,CLIENT* c,bool,int,COMMAND_BB_SUBCOMMAND_25_26_27_63* p,int num,bool hackprotect)
{
if (l->version != VERSION_BLUEBURST) return 0;
if (p->size != 3) return 84935;
unsigned int index;
operation_lock(c);
index = FindItem(&c->playerInfo.inventory,p->itemID);
if (index == 0xFFFFFFFF)
{
operation_unlock(c);
return 48396;
}
c->playerInfo.inventory.items[index].gameFlags &= 0xFFFFFFF7;
operation_unlock(c);
return 0;
}
// player uses an item (see ClientUseItem for specific item handlers)
int ProcessSubcommand_UseItem(SERVER*,LOBBY* l,CLIENT* c,bool,int,COMMAND_BB_SUBCOMMAND_25_26_27_63* p,int num,bool hackprotect)
{
if (l->version != VERSION_BLUEBURST) return 0;
if (p->size != 2) return 84935;
long index = FindItem(&c->playerInfo.inventory,p->itemID);
if (index == (-1)) return 84936;
long errors = ClientUseItem(l,c,&c->playerInfo.inventory.items[index]);
if (!errors)
{
operation_lock(c);
errors = RemoveItem(&c->playerInfo,p->itemID,1,NULL);
operation_unlock(c);
} else if (errors == ITEM_ERROR_DO_NOT_DELETE) errors = 0;
return errors;
}
// player opens the bank window
int ProcessSubcommand_OpenBank(SERVER*,LOBBY* l,CLIENT* c,bool,int,void*,int,bool)
{
if (l->version != VERSION_BLUEBURST) return 89534;
int err = CommandBank(c);
if (err) return err;
return SUBCOMMAND_ERROR_ABSORBED;
}
// player performs some bank action
int ProcessSubcommand_BankAction(SERVER*,LOBBY* l,CLIENT* c,bool,int,COMMAND_BB_SUBCOMMAND_BD* p,int num,bool hackprotect)
{
PLAYER_ITEM item;
PLAYER_BANK_ITEM bankitem;
if (l->version != VERSION_BLUEBURST) return 89534;
int rv = 0;
operation_lock(c);
if (p->action == 0) // deposit
{
if (p->itemID == 0xFFFFFFFF) // meseta
{
if (p->amount > c->playerInfo.disp.meseta) return 543265423;
if ((c->playerInfo.bank.meseta + p->amount) > 999999) return 543265424;
c->playerInfo.bank.meseta += p->amount;
c->playerInfo.disp.meseta -= p->amount;
} else { // item
rv = RemoveItem(&c->playerInfo,p->itemID,p->itemAmount,&item);
if (rv == ERROR_COMBINE_ITEM_SPLIT) rv = 0;
if (rv)
{
operation_unlock(c);
return rv;
}
ConvertToBankItem(&bankitem,&item);
rv = AddItem(&c->playerInfo.bank,&bankitem);
if (rv)
{
operation_unlock(c);
return rv;
}
rv = CommandDestroyItem(l,c,p->itemID,p->amount);
}
} else if (p->action == 1) // take
{
if (p->itemID == 0xFFFFFFFF) // meseta
{
if (p->amount > c->playerInfo.bank.meseta) return 543265425;
if ((c->playerInfo.disp.meseta + p->amount) > 999999) return 543265426;
c->playerInfo.bank.meseta -= p->amount;
c->playerInfo.disp.meseta += p->amount;
} else { // item
rv = RemoveItem(&c->playerInfo.bank,p->itemID,p->itemAmount,&bankitem);
if (rv == ERROR_COMBINE_ITEM_SPLIT) rv = 0;
if (rv)
{
operation_unlock(c);
return rv;
}
ConvertToInventoryItem(&item,&bankitem);
item.data.itemID = GetNextItemID(l,0xFFFFFFFF);
rv = AddItem(&c->playerInfo,&item);
if (rv)
{
operation_unlock(c);
return rv;
}
rv = CommandCreateItem(l,c,&item.data);
}
}
operation_unlock(c);
if (rv) return rv;
return SUBCOMMAND_ERROR_ABSORBED;
}
// player sorts the items in their inventory
int ProcessSubcommand_SortItems(SERVER*,LOBBY* l,CLIENT* c,bool,int,COMMAND_BB_SUBCOMMAND_C4* p,int num,bool hackprotect)
{
if (l->version != VERSION_BLUEBURST) return 84394;
if (p->size != 0x1F) return 84935;
int rv = ProcedureSortClientItems(c,p->itemIDs);
if (rv) return rv;
return SUBCOMMAND_ERROR_ABSORBED;
}
////////////////////////////////////////////////////////////////////////////////
// BB EXP/Drop Item commands
// enemy killed; leader sends drop item request
int ProcessSubcommand_DudeDropItem(SERVER*,LOBBY* l,CLIENT* c,bool,int,COMMAND_BB_SUBCOMMAND_60* p,int num,bool hackprotect)
{
if (l->version != VERSION_BLUEBURST) return 0;
PLAYER_ITEM item;
bool isRareItem = false;
bool drop = true;
if (l->item.data.itemData1dword[0])
{
memcpy(&item,&l->item,sizeof(PLAYER_ITEM));
l->item.data.itemData1dword[0] = 0;
} else {
if (l->rareSet)
{
if (p->monsterID <= 0x65)
{
if (DecideIfItemIsRare(l->rareSet->rares[p->monsterID].probability)) isRareItem = true;
}
}
if (isRareItem)
{
memset(&item,0,sizeof(PLAYER_ITEM));
memcpy(item.data.itemData1,l->rareSet->rares[p->monsterID].itemCode,3);
//RandPercentages();
if (item.data.itemData1[0] == 0) item.data.itemData1[4] |= 0x80; // make it untekked, if it's a weapon
} else {
memset(&item,0,sizeof(PLAYER_ITEM));
drop = CreateNonRareItem(&item.data,false,l->episode,l->difficulty,p->area,l->sectionID);
//RandPercentages();
}
}
if (!drop) return SUBCOMMAND_ERROR_ABSORBED;
item.data.itemID = GetNextItemID(l,0xFFFFFFFF);
int rv = AddItem(l,&item);
if (rv) return rv;
rv = CommandDropItem(l,&item.data,false,p->area,p->x,p->y,p->requestID);
if (rv) return rv;
return SUBCOMMAND_ERROR_ABSORBED;
}
// box broken; leader sends drop item request
int ProcessSubcommand_BoxDropItem(SERVER*,LOBBY* l,CLIENT* c,bool,int,COMMAND_BB_SUBCOMMAND_A2* p,int num,bool hackprotect)
{
if (l->version != VERSION_BLUEBURST) return 0;
PLAYER_ITEM item;
long x;
bool isRareItem = false;
bool drop = true;
if (l->item.data.itemData1dword[0])
{
memcpy(&item,&l->item,sizeof(PLAYER_ITEM));
l->item.data.itemData1dword[0] = 0;
} else {
if (l->rareSet)
{
for (x = 0; x < 30; x++)
{
if (l->rareSet->boxAreas[x] != p->area) continue;
if (DecideIfItemIsRare(l->rareSet->boxRares[x].probability))
{
isRareItem = true;
break;
}
}
}
if (isRareItem)
{
CommandTextMessage(NULL,l,NULL,L"$C6Rare item from box!");
memset(&item,0,sizeof(PLAYER_ITEM));
memcpy(item.data.itemData1,l->rareSet->boxRares[x].itemCode,3);
//RandPercentages();
if (item.data.itemData1[0] == 0) item.data.itemData1[4] |= 0x80; // untekked
} else {
memset(&item,0,sizeof(PLAYER_ITEM));
drop = CreateNonRareItem(&item.data,true,l->episode,l->difficulty,p->area,l->sectionID);
//RandPercentages();
}
}
if (!drop) return SUBCOMMAND_ERROR_ABSORBED;
item.data.itemID = GetNextItemID(l,0xFFFFFFFF);
int rv = AddItem(l,&item);
if (rv) return rv;
rv = CommandDropItem(l,&item.data,false,p->area,p->x,p->y,p->requestID);
if (rv) return rv;
return SUBCOMMAND_ERROR_ABSORBED;
}
// monster hit by player
int ProcessSubcommand_MonsterHit(SERVER*,LOBBY* l,CLIENT* c,bool,int,COMMAND_BB_SUBCOMMAND_0A* p,int num,bool hackprotect)
{
if (l->version != VERSION_BLUEBURST) return 0;
if (p->enemyID >= l->numEnemies) return 568473;
if (l->enemies[p->enemyID].hitFlags & 0x80) return 568474;
//ConsolePrintColor("$0E> > game enemy handler: hitting monster %04X for %d damage\n",p->enemyID,p->damage);
operation_lock(l);
l->enemies[p->enemyID].hitFlags |= (1 << c->clientID);
l->enemies[p->enemyID].lastHit = c->clientID;
operation_unlock(l);
return 0;
}
// monster killed by player
int ProcessSubcommand_MonsterKilled(SERVER*,LOBBY* l,CLIENT* c,bool,int,COMMAND_BB_SUBCOMMAND_C8* p,int num,bool hackprotect)
{
if (l->version != VERSION_BLUEBURST) return 0;
if (p->enemyID >= l->numEnemies) return 568473;
if (l->enemies[p->enemyID].hitFlags & 0x80) return 568474;
//ConsolePrintColor("$0E> > game enemy handler: killing monster %04X for %d EXP\n",p->enemyID,l->enemies[p->enemyID].exp);
if (l->enemies[p->enemyID].exp == 0xFFFFFFFF) return CommandTextMessage(NULL,l,NULL,L"$C6Unknown enemy type killed");
unsigned long x,exp;
LEVEL_INFO* level;
bool leveledUp;
operation_lock(l);
l->enemies[p->enemyID].hitFlags |= 0x80;
for (x = 0; x < l->maxClients; x++)
{
if (!l->clients[x]) continue; // no player
if (!((l->enemies[p->enemyID].hitFlags >> x) & 1)) continue; // player did not hit this enemy
if (l->clients[x]->playerInfo.disp.level >= 199) continue; // player is level 200 or higher
if (l->enemies[p->enemyID].lastHit == l->clients[x]->clientID) exp = l->enemies[p->enemyID].exp;
else exp = ((l->enemies[p->enemyID].exp * 77) / 100);
operation_lock(l->clients[x]);
l->clients[x]->playerInfo.disp.exp += exp;
CommandGiveEXP(l,l->clients[x],exp);
leveledUp = false;
do {
level = GetLevelInfo(leveltable,l->clients[x]->playerInfo.disp.charClass,l->clients[x]->playerInfo.disp.level + 1);
if (l->clients[x]->playerInfo.disp.exp >= level->exp)
{
leveledUp = true;
ApplyLevelInfoToPlayerStats(level,&l->clients[x]->playerInfo.disp.stats);
l->clients[x]->playerInfo.disp.level++;
}
} while ((l->clients[x]->playerInfo.disp.exp >= level->exp) && (l->clients[x]->playerInfo.disp.level < 199));
if (leveledUp) CommandLevelUp(l,c);
operation_unlock(l->clients[x]);
}
operation_unlock(l);
return 0;
}
// destroy item (sent when there are too many items on the ground)
int ProcessSubcommand_DestroyItem(SERVER*,LOBBY* l,CLIENT* c,bool,int,COMMAND_BB_SUBCOMMAND_25_26_27_63* p,int num,bool hackprotect)
{
if (l->version != VERSION_BLUEBURST) return 0;
operation_lock(l);
int rv = RemoveItem(l,p->itemID,NULL);
operation_unlock(l);
return rv;
}
// player requests to tekk an items
int ProcessSubcommand_IdentifyItem(SERVER*,LOBBY* l,CLIENT* c,bool,int,COMMAND_BB_SUBCOMMAND_25_26_27_63* p,int num,bool hackprotect)
{
if (l->version != VERSION_BLUEBURST) return 0;
unsigned long x;
x = FindItem(&c->playerInfo.inventory,p->itemID);
if (x == 0xFFFFFFFF) return 4895364;
if (c->playerInfo.inventory.items[x].data.itemData1[0] != 0) return 4895365;
c->playerInfo.disp.meseta -= 100;
memcpy(&c->playerInfo.identifyResult,&c->playerInfo.inventory.items[x],sizeof(PLAYER_ITEM));
c->playerInfo.identifyResult.data.itemData1[4] &= 0x7F;
SUBCOMMAND k[6];
k[0].byte[0] = 0xB9;
k[0].byte[1] = 0x06;
k[0].word[1] = c->clientID;
memcpy(&k[1],&c->playerInfo.identifyResult.data,sizeof(ITEM_DATA));
int rv = SendSubcommandToLobby(l,NULL,0x60,0x00,k,0x18);
if (rv) return rv;
return SUBCOMMAND_ERROR_ABSORBED;
}
// player accepts the tekk
int ProcessSubcommand_AcceptIdentifiedItem(SERVER*,LOBBY* l,CLIENT* c,bool,int,COMMAND_BB_SUBCOMMAND_25_26_27_63* p,int num,bool hackprotect)
{
if (l->version != VERSION_BLUEBURST) return 0;
unsigned long x;
x = FindItem(&c->playerInfo.inventory,p->itemID);
if (x == 0xFFFFFFFF) return 4895364;
memcpy(&c->playerInfo.inventory.items[x],&c->playerInfo.identifyResult,sizeof(ITEM_DATA));
// HERE! what do we send to the other clients?
return SUBCOMMAND_ERROR_ABSORBED;
}
////////////////////////////////////////////////////////////////////////////////
// used for commands that are allowed, but the server takes no action on
int ProcessSubcommandIgnored(SERVER*,LOBBY*,CLIENT*,bool,int,SUBCOMMAND*,int,bool) { return 0; }
// used for commands that the server takes no action on and that should not be echoed to other players in the game/lobby
int ProcessSubcommandAbsorbed(SERVER*,LOBBY*,CLIENT*,bool,int,SUBCOMMAND*,int,bool) { return SUBCOMMAND_ERROR_ABSORBED; }
// used for invalid commands. normally, clients should be disconnected - to restore this behavior, change the return value back to SUBCOMMAND_ERROR_INVALID_COMMAND.
int ProcessSubcommandInvalid(SERVER*,LOBBY*,CLIENT*,bool priv,int target,SUBCOMMAND* p,int num,bool)
{
if (priv) ConsolePrintColor("$0C> > Invalid subcommand: %02X (%d of them) (private to player %d)\n",p->byte[0],num,target);
else ConsolePrintColor("$0C> > Invalid subcommand: %02X (%d of them)\n",p->byte[0],num);
return 0;//SUBCOMMAND_ERROR_INVALID_COMMAND;
}
// used when an error occurs (unknown commands, etc). normally, clients should be disconnected - to restore this behavior, change the return value back to SUBCOMMAND_ERROR_INVALID_COMMAND.
int ProcessSubcommandErrorHandler(SERVER*,LOBBY*,CLIENT*,bool priv,int target,SUBCOMMAND* p,int num,bool)
{
if (priv) ConsolePrintColor("$0C> > Unknown subcommand: %02X (%d of them) (private to player %d)\n",p->byte[0],num,target);
else ConsolePrintColor("$0C> > Unknown subcommand: %02X (%d of them)\n",p->byte[0],num);
return 0;//SUBCOMMAND_ERROR_INVALID_COMMAND;
}
////////////////////////////////////////////////////////////////////////////////
// Subcommands are described by four fields: the minimum size and maximum size (in DWORDs),
// the handler function, and flags that tell when to allow the command. See command-input-subs.h
// for more information on flags. The maximum size is not enforced if it's zero.
SUBCOMMAND_DESCRIPTOR subcommands[0x100] = {
{0x00,0x00,(void*)ProcessSubcommandInvalid}, // 00
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 01
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 02
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 03
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 04
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 05
{0x00,0x00,(void*)ProcessSubcommand_SendGuildCard,SUBCOMMAND_CHECK_SIZE }, // 06
{0x11,0x11,(void*)ProcessSubcommand_SymbolChat ,SUBCOMMAND_CHECK_SIZE }, // 07
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 08
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 09
{0x03,0x03,(void*)ProcessSubcommand_MonsterHit ,SUBCOMMAND_CHECK_SIZE_GAME }, // 0A
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 0B
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 0C
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE }, // 0D
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 0E
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 0F
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 10
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 11
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 12
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 13
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 14
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 15
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 16
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 17
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 18
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 19
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 1A
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 1B
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 1C
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 1D
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 1E
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE }, // 1F
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE }, // 20
{0x02,0x02,(void*)ProcessSubcommand_ChangeArea ,SUBCOMMAND_CHECK_SIZE_GAME }, // 21
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 22
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 23
{0x05,0x05,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE }, // 24
{0x00,0x00,(void*)ProcessSubcommand_EquipItem ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 25
{0x00,0x00,(void*)ProcessSubcommand_UnequipItem ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 26
{0x02,0x02,(void*)ProcessSubcommand_UseItem ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 27
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 28
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 29
{0x00,0x00,(void*)ProcessSubcommand_DropItem ,SUBCOMMAND_CHECK_SIZE_GAME }, // 2A
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 2B
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE }, // 2C
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 2D
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 2E
{0x00,0x00,(void*)ProcessSubcommand_HitByMonster ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 2F
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 30
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 31
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 32
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 33
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 34
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 35
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_GAME_ONLY }, // 36
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 37
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 38
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 39
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 3A
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE }, // 3B
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 3C
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 3D
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE }, // 3E
{0x06,0x06,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE }, // 3F
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE }, // 40
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 41
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE }, // 42
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 43
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 44
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 45
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 46
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 47
{0x00,0x00,(void*)ProcessSubcommand_UsedTech ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 48
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 49
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 4A
{0x00,0x00,(void*)ProcessSubcommand_HitByMonster ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 4B
{0x00,0x00,(void*)ProcessSubcommand_HitByMonster ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 4C
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 4D
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 4E
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 4F
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 50
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 51
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE }, // 52
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 53
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 54
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 55
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 56
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 57
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 58
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 59
{0x00,0x00,(void*)ProcessSubcommand_PickUpItem ,SUBCOMMAND_CHECK_SIZE_GAME }, // 5A
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 5B
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 5C
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 5D
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 5E
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 5F
{0x06,0x06,(void*)ProcessSubcommand_DudeDropItem ,SUBCOMMAND_CHECK_SIZE_GAME }, // 60
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 61
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 62
{0x03,0x03,(void*)ProcessSubcommand_DestroyItem ,SUBCOMMAND_CHECK_SIZE_GAME }, // 63
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 64
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 65
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 66
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 67
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 68
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 69
{0x02,0x02,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 6A
{0x05,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_GAME_LOADING_ONLY}, // 6B
{0x05,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_GAME_LOADING_ONLY}, // 6C
{0x05,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_GAME_LOADING_ONLY}, // 6D
{0x05,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_GAME_LOADING_ONLY}, // 6E
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 6F
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 70
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_GAME_LOADING_ONLY}, // 71
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 72
{0x00,0x00,(void*)ProcessSubcommandInvalid ,SUBCOMMAND_ALLOW_ALL }, // 73
{0x00,0x00,(void*)ProcessSubcommand_WordSelect ,SUBCOMMAND_CHECK_SIZE }, // 74
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 75
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 76
{0x03,0x03,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE }, // 77
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 78
{0x06,0x06,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE }, // 79
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 7A
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 7B
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 7C
{0x06,0x06,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 7D
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 7E
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 7F
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 80
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 81
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 82
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 83
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 84
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 85
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 86
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 87
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 88
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // 89
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 8A
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 8B
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 8C
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // 8D
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 8E
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 8F
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 90
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 91
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 92
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 93
{0x02,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 94
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 95
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 96
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 97
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 98
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 99
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 9A
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 9B
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 9C
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 9D
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 9E
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // 9F
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // A0
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // A1
{0x0A,0x0A,(void*)ProcessSubcommand_BoxDropItem ,SUBCOMMAND_CHECK_SIZE_GAME }, // A2
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // A3
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // A4
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // A5
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // A6
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // A7
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // A8
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // A9
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // AA
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // AB
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // AC
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // AD
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // AE
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // AF
{0x00,0x00,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_CLIENT}, // B0
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // B1
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // B2
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // B3
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // B4
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // B5
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // B6
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // B7
{0x02,0x02,(void*)ProcessSubcommand_IdentifyItem ,SUBCOMMAND_CHECK_SIZE_GAME }, // B8
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // B9
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // BA
{0x00,0x00,(void*)ProcessSubcommand_OpenBank ,SUBCOMMAND_GAME_ONLY }, // BB
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // BC
{0x04,0x00,(void*)ProcessSubcommand_BankAction ,SUBCOMMAND_CHECK_SIZE_GAME }, // BD
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // BE
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // BF
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // C0
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // C1
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // C2
{0x00,0x00,(void*)ProcessSubcommand_DropStackItem,SUBCOMMAND_CHECK_SIZE_GAME }, // C3
{0x00,0x00,(void*)ProcessSubcommand_SortItems ,SUBCOMMAND_CHECK_SIZE_GAME }, // C4
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // C5
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // C6
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // C7
{0x03,0x03,(void*)ProcessSubcommand_MonsterKilled,SUBCOMMAND_CHECK_SIZE_GAME }, // C8
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // C9
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // CA
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // CB
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // CC
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // CD
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // CE
{0x0D,0x0D,(void*)ProcessSubcommandIgnored ,SUBCOMMAND_CHECK_SIZE_GAME }, // CF
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // D0
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // D1
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // D2
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // D3
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // D4
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // D5
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // D6
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // D7
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // D8
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // D9
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // DA
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // DB
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // DC
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // DD
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // DE
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // DF
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // E0
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // E1
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // E2
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // E3
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // E4
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // E5
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // E6
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // E7
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // E8
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // E9
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // EA
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // EB
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // EC
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // ED
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // EE
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // EF
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // F0
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // F1
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // F2
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // F3
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // F4
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // F5
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // F6
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // F7
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // F8
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // F9
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // FA
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // FB
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // FC
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // FD
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL }, // FE
{0x00,0x00,NULL ,SUBCOMMAND_ALLOW_ALL } // FF
};
// error-checks a subcommand's structure and calls the appropriate handler.
int ProcessSubcommand(SERVER* s,LOBBY* l,CLIENT* c,bool priv,int target,SUBCOMMAND* p,unsigned int num,bool hackprotect)
{
int error;
int cmd = p->byte[0] & 0xFF;
if (hackprotect)
{
if ((subcommands[cmd].flags & SUBCOMMAND_CHECK_SIZE) && (p->byte[1] != num)) return SUBCOMMAND_ERROR_SIZE_MISMATCH;
if ((subcommands[cmd].flags & SUBCOMMAND_CHECK_CLIENT) && !(l->flags & LOBBY_FLAG_GAME) && (p->byte[2] != c->clientID)) return SUBCOMMAND_ERROR_IMPERSONATION;
if ((subcommands[cmd].flags & SUBCOMMAND_GAME_ONLY) && !(l->flags & LOBBY_FLAG_GAME)) return SUBCOMMAND_ERROR_INVALID_COMMAND;
if ((subcommands[cmd].flags & SUBCOMMAND_LOBBY_ONLY) && (l->flags & LOBBY_FLAG_GAME)) return SUBCOMMAND_ERROR_INVALID_COMMAND;
if ((subcommands[cmd].flags & SUBCOMMAND_GAME_LOADING) && (!CheckLoadingPlayers(l))) return SUBCOMMAND_ERROR_INVALID_COMMAND;
}
if (num < subcommands[cmd].minSize) return SUBCOMMAND_ERROR_SIZE_MISMATCH;
if (subcommands[cmd].maxSize && (num > subcommands[cmd].maxSize)) return SUBCOMMAND_ERROR_SIZE_MISMATCH;
if (subcommands[cmd].function) error = ((int (*)(SERVER*,LOBBY*,CLIENT*,bool,int,SUBCOMMAND*,int,bool))subcommands[cmd].function)(s,l,c,priv,target,p,num,hackprotect);
else error = ProcessSubcommandErrorHandler(s,l,c,priv,target,p,num,hackprotect);
return error;
}