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netgame.py
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231 lines (194 loc) · 7.39 KB
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import json
from socket import *
from globals import MAZE_WIDTH, MAZE_HEIGHT, GHOST_NAMES, BUFSIZE, NET_HOST, net_settings, game_settings
from select import select
class ConnectionData:
def __init__(self):
self.data = {'type':'connection'}
def encode(self):
return json.dumps(self.data)
class SettingsData:
def __init__(self, data = game_settings):
self.data = data
def encode(self):
return json.dumps(self.data)
class AcknowledgeData:
def __init__(self):
self.data = {'type':'ack'}
def encode(self):
return json.dumps(self.data)
class DataAcknowledgeData:
def __init__(self, header='', content=[], data={}):
if len(data)>0:
self.header = data['header']
self.content = data['content']
else:
self.header = header
self.content = content
def encode(self):
d = {'type':'data_ack', 'header':self.header, 'content':self.content}
return json.dumps(d)
class SkinData:
def __init__(self, skin=(0,0), data={}):
if len(data)>0:
self.skin = data['skin']
else:
self.skin = skin
def encode(self):
d = {'type':'skin', 'skin':self.skin}
return json.dumps(d)
class MazeChangeData:
def __init__(self, maze=game_settings['maze'], maze_count=game_settings['maze_count'], data={}):
if len(data)>0:
self.maze = data['maze']
self.maze_count = data['maze_count']
else:
self.maze = maze
self.maze_count = maze_count
def encode(self):
d = {'type':'start', 'maze':self.maze, 'maze_count':self.maze_count}
return json.dumps(d)
class PlayerData:
def __init__(self, x=0, y=0, spd=0, dir=0, anim=0, skin=(0,0), dead=False, score=-1,\
lives=3, dots=[], ghosts=[], show_points=0, ready=False, data={}):
'''Decode dict or copy arguments'''
if len(data)>0:
self.x, self.y = data['x'], data['y']
self.dir = data['dir']
self.spd = data['spd']
self.skin = data['skin']
self.dead = data['dead']
self.anim = data['anim']
self.score = data['score']
self.lives = data['lives']
self.dots = data['dots']
self.ghosts = data['ghosts']
self.show_points = data['show_points']
self.ready = data['ready']
else:
self.score = score
self.dots = dots
self.x = x
self.y = y
self.spd = spd
self.dir = dir
self.skin = skin
self.dead = dead
self.anim = anim
self.lives = lives
self.ghosts = ghosts
self.show_points = show_points
self.ready = ready
# Check if data is correct
if any(len(d)!=2 for d in dots):
raise ValueError
def encode(self):
d = {'type':'player','x':self.x, 'y':self.y, 'spd':self.spd, 'dir':self.dir, 'anim':self.anim, 'skin':self.skin,\
'dead':self.dead, 'score':self.score, 'lives':self.lives, 'dots':self.dots, 'ghosts':self.ghosts,\
'show_points':self.show_points, 'ready':self.ready}
return json.dumps(d)
class GhostData:
def __init__(self, x=0, y=0, spd=0, dir=0, anim=0, state='', show_points=0, siren=False,\
scared_clock=360, name='', data={}):
if len(data)>0:
self.x, self.y = data['x'], data['y']
self.dir = data['dir']
self.spd = data['spd']
self.anim = data['anim']
self.state = data['state']
self.show_points = data['show_points']
self.name = data['name']
self.siren = data['siren']
self.scared_clock = data['scared_clock']
else:
self.x, self.y = x, y
self.spd = spd
self.dir = dir
self.anim = anim
self.state = state
self.show_points = show_points
self.name = name
self.siren = siren
self.scared_clock = scared_clock
def encode(self):
d = {'type':'ghost', 'x':self.x, 'y':self.y, 'spd':self.spd, 'dir':self.dir, 'anim':self.anim,\
'state':self.state, 'show_points':self.show_points, 'siren':self.siren, 'scared_clock':self.scared_clock,\
'name':self.name}
return json.dumps(d)
class GameData:
def __init__(self, score=[], dots={}, data={}):
if len(data)>0:
self.score = data['score']
self.dots = data['dots']
else:
self.score = score
self.dots = dots
# Check if data is correct
if ['total', 'eaten'] not in self.dots.keys():
raise ValueError
def encode(self):
d = {'type':'game','score':self.score, 'dots':self.dots}
return json.dumps(d)
class Netgame:
def __init__(self, addr=('127.0.0.1',5555)):
self.addr = addr
def net_read(self):
'''Return a list of received objects from socket'''
inputready, outputready, exceptready = select([self.sock],[self.sock],[])
result = []
while len(inputready) > 0:
for s in inputready:
received, addr = s.recvfrom(BUFSIZE)
# If host, save server address
if net_settings['type'] == NET_HOST:
self.addr = addr
# Read received data
if received != b'':
d = json.loads(received.decode())
# Add unpacked object to result
result.append(unpack(d))
inputready, outputready, exceptready = select([self.sock],[self.sock],[])
return result
def net_send(self,data):
'''Send data to socket'''
inputready, outputready, exceptready = select([self.sock],[self.sock],[])
for s in outputready:
str = data.encode()
s.sendto(str.encode(), self.addr)
def close(self):
'''Close socket'''
self.sock.close()
class Host(Netgame):
def __init__(self, addr=('127.0.0.1',5555)):
super().__init__(addr)
self.sock = socket(AF_INET, SOCK_DGRAM)
self.sock.bind(self.addr)
def get_name(self):
return self.sock.getsockname()
class Join(Netgame):
def __init__(self, addr=('127.0.0.1',5555)):
super().__init__(addr)
self.sock = socket(AF_INET, SOCK_DGRAM)
def get_name(self):
return self.addr
def unpack(dat):
'''Return the object created from the encoded data'''
if dat['type'] == 'connection':
return ConnectionData()
elif dat['type'] == 'ack':
return AcknowledgeData()
elif dat['type'] == 'data_ack':
return DataAcknowledgeData(data = dat)
elif dat['type'] == 'skin':
return SkinData(data = dat)
elif dat['type'] == 'start':
return MazeChangeData(data = dat)
elif dat['type'] == 'settings':
return SettingsData(data = dat)
elif dat['type'] == 'player':
return PlayerData(data = dat)
elif dat['type'] == 'ghost':
return GhostData(data = dat)
elif dat['type'] == 'game':
return GameData(data = dat)
return dat