Right now, when writing scripts for a game, every script header is included in setup.cc.
This is bad design, because this basically means that every time an code is edited for the game, the entire game needs to be recompiled.
Think about how this could be solved. Is it easier to change this or easier to encourage users to put their method definitions into a separate source file.
Right now, when writing scripts for a game, every script header is included in
setup.cc.This is bad design, because this basically means that every time an code is edited for the game, the entire game needs to be recompiled.
Think about how this could be solved. Is it easier to change this or easier to encourage users to put their method definitions into a separate source file.