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Description
Would it be possible to have Chest components on ItemOnGround be updated after they're initially read by ExileAPI? I'd like this to be added so that I can add functionality to the ClickIt plugin to use Chest.IsLocked to determine whether or not a chest can be opened.
Currently, i've had to work around this, 'blacklisting' any chest from being clicked if it 'IsLocked' when its added to ItemsOnGroundLabelsVisible.
This encounter has been completed, and the chest is now no longer locked, but IsLocked remains true:
Edit: IsLocked is correctly updating when it comes to strongboxes, this seems to just be limited to chests, probably even only delve chests.
Edit2: It does seem to be related to delve specifically, ran into a node with three strongboxes and all three remained as IsLocked true, even after they became unlocked.