Skip to content

Chest components aren't updated after initially being read #48

@Barragek0

Description

@Barragek0

Would it be possible to have Chest components on ItemOnGround be updated after they're initially read by ExileAPI? I'd like this to be added so that I can add functionality to the ClickIt plugin to use Chest.IsLocked to determine whether or not a chest can be opened.

Currently, i've had to work around this, 'blacklisting' any chest from being clicked if it 'IsLocked' when its added to ItemsOnGroundLabelsVisible.

This encounter has been completed, and the chest is now no longer locked, but IsLocked remains true:

Image

Edit: IsLocked is correctly updating when it comes to strongboxes, this seems to just be limited to chests, probably even only delve chests.

Edit2: It does seem to be related to delve specifically, ran into a node with three strongboxes and all three remained as IsLocked true, even after they became unlocked.

Metadata

Metadata

Assignees

Labels

No labels
No labels

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions