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Kinetic.Image scaling wrong on iPhone (IOS 7) #613

@perholmang

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@perholmang

The following error seems to only happen on a real iPhone (in the IOS Simulator it works as expected).

Adding an image to a stage and scaling it (either using image.setSize() or image.setScale() draws the image wrong, the proportions are messed up. For example: drawing a 2448x3264-sized image using image.setSize(300,400) or setScale(0,12, 0.16) which should render the image proportionally correct, shows the image at something around 300x40. Using using setSize(300, 900) however, the image looks ok.

Tested on a iPhone 5 with IOS 7 and KineticJS v4.7.1 2013-09-23.

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