Hi there,
Magica voxel offers the ability to export in local space in the File tab. This is a great feature, however it also resets the rotation which in some cases is undesirable. In my case, I am exporting walkway tiles which are directional, and I want to export 1 for each direction. If I copy the model in the world editor and use the rotate 90* tool in the edit tab, then this will cause the model to rotate in the world tab but it's rotation is reset due to the local space flag.
I would like a seperate option for 'Local Rotation', so that you can create a local space export without it reseting the rotations applied in the world map.
The current workaround is to reset the rotation for the object, enter edit mode on the object and translate it in that screen instead.
Magica Voxel:
Unity:
