-
Notifications
You must be signed in to change notification settings - Fork 11
Description
Describe the bug
The Steam UI, some months ago, added the ability to rearrange and disable your subscribed addons. Luckily, the other source games I know, such as Garry's Mod and the recent Half-Life 2, have this workshop feature implemented well, and even Black Mesa works fine with this feature. Unfortunately, Entropy: Zero 2, as of right now, cannot rearrange, enable, or disable workshop addons for the game. I have to disable some subscribed workshop addons by manually moving certain folders out of the directory, "[Steam Directory]\steamapps\workshop\content\1583720". Sometimes, I have to move some of the addon folders to the Entropy: Zero 2 "custom" folder and rename them in order.
Steps to reproduce
Based on the New Quality of Life Workshop Features article, the steps to the Workshop properties are the following:
- Right-click on the 'Entropy : Zero 2' app and then click "Properties..."
- In the Properties window, move the mouse down and then click on the "Workshop" tab.
- In the Workshop tab, you have the ability to disable or arrange certain addons, but unfortunately, they are still enabled or still arranged with the recent subscribed addons when you boot up the game.
Expected behavior
I do not now how you will fix the workshop system, but when the issue is resolved, I hope that I will be able to subscribe to an addon, such as "[Port] Protector : REDUX", so that when I have to disable it the next time I start Entropy: Zero 2, the said mod should not show up in the "Bonus Maps".
Additional context
I asked about this issue on the Steam Discussions page, but received no response, possibly due to the developers being busy with creating future content for Entropy: Zero 2.