Currently if you annoy a sheep or pet a cat, there is no visual indication that anything has happened. If the game is muted or is being played in a noisy environment, the interact action apparently does nothing.
We could add some fancier behaviour, like the cat running away when you pet it, or doing some custom animation. (And in the case of the sheep I think we should split the idle animation into two, so it isn't constantly eating.) But I suggest that we could add some visual feedback for the sound effect, like an animated version of this crude drawing:

Currently if you annoy a sheep or pet a cat, there is no visual indication that anything has happened. If the game is muted or is being played in a noisy environment, the interact action apparently does nothing.
We could add some fancier behaviour, like the cat running away when you pet it, or doing some custom animation. (And in the case of the sheep I think we should split the idle animation into two, so it isn't constantly eating.) But I suggest that we could add some visual feedback for the sound effect, like an animated version of this crude drawing: