The void-spreading enemies are currently silent, except for the "alerted" chime (borrowed from the stealth enemy).
I can think of several actions that could have a sound effect:
The sound effects will need to sit against the music so we should take this on after integrating the music.
XP Summary (total 375)
| Subdomain |
Skill |
XP |
| Art: Music & Sound |
Problem Solving |
75 |
| Art: Music & Sound |
Creativity & Design Thinking |
150 |
| Art: Music & Sound |
Technical Literacy |
150 |
The void-spreading enemies are currently silent, except for the "alerted" chime (borrowed from the stealth enemy).
I can think of several actions that could have a sound effect:
The sound effects will need to sit against the music so we should take this on after integrating the music.
XP Summary (total 375)