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Add void enemy sound effects #1975

@wjt

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@wjt

The void-spreading enemies are currently silent, except for the "alerted" chime (borrowed from the stealth enemy).

I can think of several actions that could have a sound effect:

The sound effects will need to sit against the music so we should take this on after integrating the music.

XP Summary (total 375)

Subdomain Skill XP
Art: Music & Sound Problem Solving 75
Art: Music & Sound Creativity & Design Thinking 150
Art: Music & Sound Technical Literacy 150

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