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Void quest needles puzzle: improve hints #1504

@manuq

Description

@manuq

From playtest feedback:

💡 Optional Enhancement: NPC Interaction

Another option could be to include an NPC that gives a riddle or a short piece of text as a hint on how to open the door. For example, the NPC could say something like:

“Six points mark the ground, connect them with a single stroke to reveal the hidden path.”

This would add a small narrative touch and help the player without breaking immersion.

🗣️ Implementation Suggestion

For this interaction, the talk NPC system could be used, similar to how it was implemented in the stella_combat scene, where the character interacts with a castaway. In this case, the NPC could be represented as a wise figure who gives the hint through a short dialogue or on-screen message. This would keep consistency with the game’s style while adding a subtle but meaningful narrative element.

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