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The plugin has been modified to not list Win64 as a whitelisted platform due to the current problems building from Windows. If you want to experiment check this [commit](https://github.com/dotBunny/CLionSourceCodeAccess/commit/9bf1de60e1b5657bc55f980e62658044ca63dc8a) out to see how to turn it back on. This is only temporary, until a fix has been found for Windows.
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If you are a Windows user, there are some specific steps needed to make the plugin/CLion work with Unreal.
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**But there is a probably working way (as for me, it works):**
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- Install [MSYS2](http://www.msys2.org) with packages:
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+`mingw64/mingw-w64-x86_64-gcc`
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+`mingw64/mingw-w64-x86_64-clang`
@@ -25,4 +24,4 @@ The plugin has been modified to not list Win64 as a whitelisted platform due to
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- Configure the plugin:
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+ C Compiler: `[MSYS2 install location]/mingw64/bin/clang.exe`
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+ C++ Compiler: `[MSYS2 install location]/mingw64/bin/clang++.exe`
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