Hi, sorry I'm late to the party. Your shader is really awesome, but I can't make it work with multiple cameras and culling masks.
Basically, I would like to see the object with this shader in only one out of two cameras I have in the scene, so I have put the gameobject in a dedicated layer and I have removed said layer from one of the two cameras using the culling mask. The problem is that I will still see that gameobject in that camera as a gray shape.
Is it possible to have one of the cameras ignore the shader completely like it happens with standard materials?
Hi, sorry I'm late to the party. Your shader is really awesome, but I can't make it work with multiple cameras and culling masks.
Basically, I would like to see the object with this shader in only one out of two cameras I have in the scene, so I have put the gameobject in a dedicated layer and I have removed said layer from one of the two cameras using the culling mask. The problem is that I will still see that gameobject in that camera as a gray shape.
Is it possible to have one of the cameras ignore the shader completely like it happens with standard materials?