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I'm not sure, at all, that I'll be able to finish this by the time submissions are closed with the Halite II challenge; however, I think that the cost:benefit analysis weighs in favor of giving it a shot. I don't think that issue #12's suggested improvements are going to help enough to warrant further work this close to the deadline.
We're going to save the state of each enemy ship for 1 turn, and use it to calculate their vector. If it intercepts closely enough with a different player's ship, or an unowned or different player's planet, that will be assumed to be the enemy ship's objective. This should assist in determining what to do next for any ship in the vicinity of that particular enemy.
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enhancementNew feature or requestNew feature or requestwontfixThis will not be worked onThis will not be worked on