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Some less-than-perfect code in Bigshot caused it to break when I added GameObjAddMore. Assuming I'm unable to get Tillmen or the Bigshot author to fix that script, renaming GameObjAddMore and deleting the old name is the proper fix for this.
Simply deleting GameObjAddMore isn't a good fix, since Foreach currently has a soft dependency on it and it'd subsequently break Foreach's first-time-setup -- as well as potentially causing issues with people who have it set to auto-update.
- Figure out how to determine if a script is set to autostart.
- Figure out how to determine if a script is set to autoupdate.
- Upload the current version of GameObjAddMore under a different name
- Make GameObjAddMore download and run its replacement
- Make GameObjAddMore remove itself from autostart and autoupdate
- Make GameObjAddMore set its replacement to autostart and autoupdate if it was.
- Update Foreach's first-time-setup to use the new script instead.