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explosionanim.py
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40 lines (24 loc) · 814 Bytes
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import pygame, sys
from pygame.locals import *
pygame.init()
DISPLAYSURF = pygame.display.set_mode((400, 300))
pygame.display.set_caption('Hello World!')
clock = pygame.time.Clock()
exp_frames = []
ticker = 0
while True: # main game loop
DISPLAYSURF.fill((0,0,0))
for i in range(1,6):
exp_frames.append(pygame.image.load(f'./assets/img/explosion/exp{i}.png'))
for frames in exp_frames:
if ticker <= 4:
DISPLAYSURF.blit(frames,(150,200))
ticker += 1
clock.tick(10)
pygame.display.update()
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
clock.tick(10)
pygame.display.update()