When I build my project and run it :
LeanTween.scale perfectly runs.
When I stop running project and restart, scale stops to run ...
Here the small code I'm using :
private void Start()
{
LeanTween.scale(this.gameObject, new Vector3(5, 5, 5), 0.5f).setDelay(0.2f).setEase(LeanTweenType.easeOutBounce);
}
Unity version : 2022.1.18f1.