Hi, i followed your tutorial https://deepnight.net/tutorial/using-my-gamebase-to-create-a-heaps-game/ up until 3.1 with "Method C: adding an upstream remote"
And both in Windows and Linux I'm getting:
> haxe build.opengl.hxml
src/game/Level.hx:69: characters 26-35 : assets.Layer_Collisions has no field autoTiles
src/game/Level.hx:69: characters 20-35 : You can't iterate on a Dynamic value, please specify Iterator or Iterable
src/game/Level.hx:70: characters 21-28 : assets.Layer_Collisions has no field tileset
or
> haxe build.directx.hxml
src/game/Level.hx:69: characters 26-35 : assets.Layer_Collisions has no field autoTiles
src/game/Level.hx:69: characters 20-35 : You can't iterate on a Dynamic value, please specify Iterator or Iterable
src/game/Level.hx:70: characters 21-28 : assets.Layer_Collisions has no field tileset
Btw tutorial doesn't mention that you need to run:
haxelib install hscript
haxelib install ldtk-haxe-api
haxelib install heaps-aseprite
Hi, i followed your tutorial https://deepnight.net/tutorial/using-my-gamebase-to-create-a-heaps-game/ up until 3.1 with "Method C: adding an upstream remote"
And both in Windows and Linux I'm getting:
or
Btw tutorial doesn't mention that you need to run: