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pad.py
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165 lines (120 loc) · 4.4 KB
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# Author: Shiva Verma
import turtle as t
import numpy as np
class Paddle():
def __init__(self):
self.done = False
self.reward = 0
self.hit, self.miss = 0, 0
# Setup Background
self.win = t.Screen()
self.win.title('Paddle')
self.win.bgcolor('black')
self.win.setup(width=600, height=600)
self.win.tracer(0)
# Paddle
self.paddle = t.Turtle()
self.paddle.speed(0)
self.paddle.shape('square')
self.paddle.shapesize(stretch_wid=1, stretch_len=5)#5对应着总长100,半长50,1对应着宽20
self.paddle.color('white')
self.paddle.penup()
self.paddle.goto(0, -275)
# Ball
self.ball = t.Turtle()#球半径10
self.ball.speed(0)
self.ball.shape('circle')
self.ball.color('red')
self.ball.penup()
self.ball.goto(np.random.randint(-290,291), 100)
self.ball.dx=np.random.randint(1,6)*(2*np.random.randint(0,2)-1)
self.ball.dy=np.random.randint(-5,-2)
# Score
self.score = t.Turtle()
self.score.speed(0)
self.score.color('white')
self.score.penup()
self.score.hideturtle()
self.score.goto(0, 250)
self.score.write("Hit: {} Missed: {}".format(self.hit, self.miss), align='center', font=('Courier', 24, 'normal'))
# Pad count
self.pad=0
# -------------------- Keyboard control ----------------------
self.win.listen()
self.win.onkey(self.paddle_right, 'Right')
self.win.onkey(self.paddle_left, 'Left')
# Paddle movement
def paddle_right(self):
self.reward -= .1
x = self.paddle.xcor()
if x < 240:
self.paddle.setx(x+20)
def paddle_left(self):
self.reward -= .1
x = self.paddle.xcor()
if x > -240:
self.paddle.setx(x-20)
# ------------------------ AI control ------------------------
# 0 move left
# 1 do nothing
# 2 move right
def reset(self):
self.paddle.goto(0, -275)
self.ball.goto(np.random.randint(-290,291), 100)
self.pad=0
self.ball.dx=np.random.randint(1,6)*(2*np.random.randint(0,2)-1)
self.ball.dy=np.random.randint(-5,-2)
return [(self.paddle.xcor()+290)/580, (self.ball.xcor()+290)/580, (self.ball.ycor()+255)/545, self.ball.dx/580, self.ball.dy/545]
def step(self, action,render=True):
self.reward = 0
self.done = 0
if action == 0:
self.paddle_left()
if action == 2:
self.paddle_right()
self.run_frame()
state = [(self.paddle.xcor()+290)/580, (self.ball.xcor()+290)/580, (self.ball.ycor()+255)/545, self.ball.dx/580, self.ball.dy/545]
return self.reward, state, self.done
def run_frame(self):
self.win.update()
# Ball moving
self.ball.setx(self.ball.xcor() + self.ball.dx)
self.ball.sety(self.ball.ycor() + self.ball.dy)
# Ball and Wall collision
if self.ball.xcor() > 290:
self.ball.setx(290)
self.ball.dx *= -1
if self.ball.xcor() < -290:
self.ball.setx(-290)
self.ball.dx *= -1
if self.ball.ycor() > 290:
self.ball.sety(290)
self.ball.dy *= -1
# Ball Ground contact
if self.ball.ycor() < -290:
self.miss += 1
self.score.clear()
self.score.write("Hit: {} Missed: {}".format(self.hit, self.miss), align='center', font=('Courier', 24, 'normal'))
self.reward -= 3
self.done = True
# Ball Paddle collision
if self.ball.ycor() + 255>=0 and self.ball.ycor() + 255<-self.ball.dy and abs(self.paddle.xcor() - self.ball.xcor()) <= 60:
self.ball.dy *= -1
self.hit += 1
self.score.clear()
self.score.write("Hit: {} Missed: {}".format(self.hit, self.miss), align='center', font=('Courier', 24, 'normal'))
self.pad+=1
self.reward += 3
if self.pad==10:
self.done=True
if __name__ == '__main__':
env=Paddle()
import time
while True:
env.run_frame()
time.sleep(0.01)
if env.done:
print(env.reward)
env.reset()
env.done=False
env.reward=0