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tensor_observer.py
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193 lines (145 loc) · 6.98 KB
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import numpy as np
import constants
from observer import Observer
class TensorObserver(Observer):
def __init__(self):
super().__init__()
# translates our XY (x is left to right, y is top to bottom) to the tensor's XY
def assign_tensor_val(self, tensor, layer, x, y, val):
tensor[layer][y][x] = val
def convert_data_to_tensor_no_mirror(self, data) -> np.ndarray:
return self.convert_data_to_tensor(data, False)
def convert_data_to_tensor(self, data, can_mirror) -> np.ndarray:
# initialize a 13 x 11 x 11 ndarray
# layer0: snake health on heads {0,...,100}
# layer1: snake bodies {0,1}
# layer2: body segment numbers {0,...,255}
# layer3: snake length >= player {0,1}
# layer4: food {0,1}
# layer5: head_mask {0,1}
# layer6: double_tail_mask {0,1}
# layer7: snake bodies >= us {0,1}
# layer8: snake bodies < us {0,1}
# layer9-12: alive count mask
snakes = data["board"]["snakes"]
pov_snake = data["you"]
pov_snake_id = pov_snake["id"]
food = data["board"]["food"]
player_size = len(pov_snake["body"])
# print(snakes)
# print(pov_snake)
# print(data)
board_tensor = np.zeros((13, 11, 11), dtype=float)
# which direction the snake is pointing in
pov_snake_orientation = None
# check if there's a snake in the snakes list with pov snake's id
pov_snake_is_alive = (pov_snake_id in [s["id"] for s in snakes])
# if the pov snake is dead, we don't need to do anything else
# Terminal state is an all-zero tensor
if not pov_snake_is_alive:
return {
"tensor" : board_tensor,
"is_mirror" : False
}
for s in snakes:
snake_id = s["id"]
health = s ["health"]
body = s["body"]
head_x, head_y = body[0]['x'], body[0]['y']
snake_size = len(body)
# layer0: snake health on heads {0,...,100}
self.assign_tensor_val(board_tensor, 0, head_x, head_y, health * 1.0 / constants.MAX_SNAKE_HEALTH)
if (snake_id == pov_snake_id):
# layer5: head_mask {0,1}
self.assign_tensor_val(board_tensor, 5, head_x, head_y, 1)
neck_x, neck_y = body[1]['x'], body[1]['y']
if (head_x == neck_x):
if (head_y < neck_y):
pov_snake_orientation = 'up'
elif (head_y > neck_y):
pov_snake_orientation = 'down'
elif (head_y == neck_y):
if (head_x < neck_x):
pov_snake_orientation = 'left'
elif (head_x > neck_x):
pov_snake_orientation = 'right'
# snake body
tail_1 = None
tail_2 = None
for i in reversed(range(1, len(body))):
# print(i)
segment = body[i]
segment_x, segment_y = segment['x'], segment['y']
if (tail_1 == None):
tail_1 = segment
elif (tail_2 == None):
tail_2 = segment
if (tail_1 == tail_2):
# layer6: double_tail_mask {0,1}
self.assign_tensor_val(board_tensor, 6, segment_x, segment_y, 1)
# layer1: snake bodies {0,1}
self.assign_tensor_val(board_tensor, 1, segment_x, segment_y, 1)
# layer2: body segment numbers {0,...,255}
self.assign_tensor_val(board_tensor, 2, segment_x, segment_y, i * 0.001)
if (snake_id != pov_snake_id):
if (snake_size >= player_size):
# layer7: snake bodies >= us {0,1}
self.assign_tensor_val(board_tensor, 7, segment_x, segment_y, 1)# + snake_size - player_size)
else:
# layer8: snake bodies < us {0,1}
self.assign_tensor_val(board_tensor, 8, segment_x, segment_y, 1)#player_size - snake_size)
# layer3: snake length >= player {0,1}
if (snake_id != pov_snake_id):
if (snake_size >= player_size):
self.assign_tensor_val(board_tensor, 3, head_x, head_y, 1)
for f in food:
food_x, food_y = f['x'], f['y']
# layer4: food {0,1}
self.assign_tensor_val(board_tensor, 4, food_x, food_y, 1)
board_width = data["board"]["width"]
board_height = data["board"]["height"]
num_snakes_alive = len(snakes)
if (num_snakes_alive > 0):
for x in range(board_width):
for y in range(board_height):
# layer9-12: alive count mask
self.assign_tensor_val(board_tensor, 8 + num_snakes_alive, x, y, 1)
# rotate the board so that the POV snake is always facing UP
if (pov_snake_orientation == 'right'):
# rotate once to the left
board_tensor = np.rot90(board_tensor, 1, axes=(1, 2)).copy()
elif (pov_snake_orientation == 'left'):
# rotate thrice to the left
board_tensor = np.rot90(board_tensor, 3, axes=(1, 2)).copy()
elif (pov_snake_orientation == 'down'):
# rotate twice so it's flipped upside down
board_tensor = np.rot90(board_tensor, 2, axes=(1, 2)).copy()
# print('-------------------')
# np.set_printoptions(threshold=np.inf)
# print(board_tensor)
is_mirror = False
# get column from head mask where equals 1
if (can_mirror):
head_mask_column = np.where(board_tensor[5] == 1)[1]
# if snake head is on the right side of the board
if (head_mask_column > int(board_width / 2)):
# flip the board horizontally (that way our training is equally applicable to both sides of the board)
board_tensor = np.flip(board_tensor, 2).copy()
is_mirror = True
return {
"tensor" : board_tensor,
"is_mirror" : is_mirror
}
def observe(self, data : dict, should_store_observation : bool, can_mirror : bool) -> dict:
converted_obj = self.convert_data_to_tensor(data, can_mirror)
game_id = data["game"]["id"]
if (game_id not in self.observations):
self.observations[game_id] = []
observation = {
"tensor" : converted_obj["tensor"],
"is_mirror" : converted_obj["is_mirror"]
}
if (should_store_observation):
observation["image"] = self.convert_data_to_image(data)
self.observations[game_id].append(observation)
return observation