If player with no authority over a campchair disconnects while sitting on a chair, it always stays in occupied state.
We check if chair's free only on OnStateAuthority
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private void OnStateAuthority() |
but it's only called by the owner on gaining authority.
If player with no authority over a campchair disconnects while sitting on a chair, it always stays in occupied state.
We check if chair's free only on OnStateAuthority
campfire-tutorial/Assets/Scripts/Objects/Chair.cs
Line 20 in ded278e
but it's only called by the owner on gaining authority.