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sphere.h
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39 lines (37 loc) · 1.12 KB
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#pragma once
#include "hitable.h"
class sphere : public hitable {
public:
sphere() {}
sphere(vec3 cen, float r, material *m) : center(cen), radius(r), mat_ptr(m) {};
virtual bool hit(const ray& r, float tmin, float tmax, hit_record& rec) const;
vec3 center;
float radius;
material *mat_ptr;
};
bool sphere::hit(const ray& r, float t_min, float t_max, hit_record& rec) const {
vec3 oc = r.origin() - center;
float a = dot(r.direction(), r.direction());
float b = 2.0 * dot(oc, r.direction());
float c = dot(oc, oc) - radius * radius;
float discriminant = b * b - 4.0 * a*c;
if (discriminant > 0) {
float temp = (-b - sqrt(discriminant)) / (2.0*a);
if (temp < t_max && temp > t_min) {
rec.t = temp;
rec.p = r.point_at_parameter(rec.t);
rec.normal = (rec.p - center) / radius;
rec.mat_ptr = mat_ptr;
return true;
}
temp = (-b + sqrt(discriminant)) / (2.0*a);
if (temp < t_max && temp > t_min) {
rec.t = temp;
rec.p = r.point_at_parameter(rec.t);
rec.normal = (rec.p - center) / radius;
rec.mat_ptr = mat_ptr;
return true;
}
}
return false;
}