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ParticleSystem.vcxproj
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124 lines (124 loc) · 6.4 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{BE6B9D7A-E6E9-42DB-8129-18ACC48B0DCC}</ProjectGuid>
<RootNamespace>ParticleSystem</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LibraryPath>.\Lib\Release;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LibraryPath>.\Lib\Debug;.\Lib\Release;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>./Config;./Image;./OpenGL;./Math;./Include;./MassSpringSystem;./;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>./Config;./Image;./OpenGL;./Math;./Include;./MassSpringSystem;./;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<OpenMPSupport>false</OpenMPSupport>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Image\CBmp.cpp" />
<ClCompile Include="MassSpringSystem\BallModel.cpp" />
<ClCompile Include="MassSpringSystem\CMassSpringSystem.cpp" />
<ClCompile Include="MassSpringSystem\GoalNetModel.cpp" />
<ClCompile Include="OpenGL\CCamera.cpp" />
<ClCompile Include="Math\performanceCounter.cpp" />
<ClCompile Include="Math\stdafx.cpp" />
<ClCompile Include="Math\Vector3d.cpp" />
<ClCompile Include="MassSpringSystem\CParticle.cpp" />
<ClCompile Include="MassSpringSystem\CSpring.cpp" />
<ClCompile Include="Config\configFile.cpp" />
<ClCompile Include="OpenGL\Render_API.cpp" />
<ClCompile Include="ParticleSystemMain.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Image\CBmp.h" />
<ClInclude Include="MassSpringSystem\BallModel.h" />
<ClInclude Include="MassSpringSystem\CMassSpringSystem.h" />
<ClInclude Include="MassSpringSystem\GoalNetModel.h" />
<ClInclude Include="OpenGL\CCamera.h" />
<ClInclude Include="Math\performanceCounter.h" />
<ClInclude Include="Math\stdafx.h" />
<ClInclude Include="Math\Vector3d.h" />
<ClInclude Include="Include\Global_Var.h" />
<ClInclude Include="Include\glutFunction.h" />
<ClInclude Include="Include\GUI.h" />
<ClInclude Include="Include\Lighting.h" />
<ClInclude Include="MassSpringSystem\CParticle.h" />
<ClInclude Include="MassSpringSystem\CSpring.h" />
<ClInclude Include="Config\configFile.h" />
<ClInclude Include="OpenGL\Render_API.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>