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<!DOCTYPE html>
<html>
<head> <link rel="shortcut icon" type="image/x-icon" href="favicon.ico">
</head>
<!--
Welcome to my garden on the internet.
_..-:-.._
_..--'' : ``--.._
_..--'' : ``--.._
_..-'' : .'``--.._
_..--'' `. : .' |
| `. _.-''|``-._ .' |
| `. _.-'' | ``-._.' _.-. |
| |`-._ `._.-'' | ;._ | _.-' | |
| | `-._ | _.-| | | `-. | | _.-' |
|_ `-._ | | | | | `-._ | | |_.-' _.-' ..
`-._ `-._| | |. | _.-'-._ `' | _.-' ..::::::..
`-._ | | _|-' * `-._ | _.-' ..::::::::''
`-._ | _|-'.::. \|/ * `-.|.-' ..::::::::''
`-.|.-' *`:::::::.. \|/ * ..::::::::''
\|/ *`:::::::.. \|/ ..::::::::''
\|/ *`:::::::.::::::::''
\|/ *`::::::::''
\|/ `:''
https://asciiart.website/index.php?art=objects/buildings
-->
<style>
body {
font-family: Arial, sans-serif;
line-height: 1.6;
margin: 0;
min-height: 100vh;
}
#content {
position: relative;
z-index: 1;
padding: 20px;
padding-left: 100px;
background: rgba(255, 255, 255, 0.88);
min-height: 100vh;
}
h1 {
font-size: 28px;
font-weight: bold;
margin-bottom: 10px;
}
h2 {
font-size: 24px;
font-weight: bold;
margin-top: 20px;
margin-bottom: 10px;
}
h4 {
font-size: 20px;
font-weight: bold;
margin-top: 20px;
margin-bottom: 10px;
}
p {
margin-bottom: 16px;
}
ul {
margin-bottom: 16px;
padding-left: 20px;
list-style: none;
}
li {
margin-bottom: 8px;
padding-left: 1.2em;
text-indent: -1.2em;
}
li::before {
content: "\2022";
padding-right: 8px;
}
.media-row {
display: flex;
gap: 20px;
align-items: flex-start;
margin-bottom: 16px;
}
.media-row img {
display: block;
}
.title-row {
display: flex;
align-items: center;
gap: 16px;
margin-bottom: 16px;
}
.title-row h1 {
margin: 0;
}
.title-row p {
margin-bottom: 0;
}
.model-viewer {
width: 100px;
height: 100px;
flex-shrink: 0;
}
.model-viewer canvas {
display: block;
width: 100% !important;
height: 100% !important;
}
.portrait {
display: none;
}
a {
color: #0066cc;
text-decoration: none;
}
a:hover {
text-decoration: underline;
}
</style>
</head>
<body>
<div id="content">
<div class="title-row">
<div id="model-left" class="model-viewer"></div>
<div>
<h1>William Rech</h1>
<p>Game Designer, Amateur Researcher, and general Software Specialist</p>
</div>
<div id="model-right" class="model-viewer"></div>
</div>
<div class="media-row" style="display:none">
<img src="me.png" alt="William Rech" class="portrait">
</div>
<p>
<a href="resume1.pdf" target="_blank">personal resumé</a><br>
</p>
<h2>Projects</h2>
<ul>
<li>
<a href="https://dbuf.itch.io/rangoon">Rangoon</a> - a short platformer game made in Go and compiled to webassembly
</li>
<li>
<a href="/projects/whimsymeadow.html">Whimsy Meadow</a> - a fully online multiplayer game written from scratch in Go (backend) and Three.js (frontend)
</li>
<li>
<a href="/projects/pets.html">Kaizomorph: Pets</a> - a simple clicker game written in Go
</li>
<li>
<a href="/projects/dokisort.html">Dokisort</a> - a sorting algorithm visualizer written in Python
</li>
<li>
<a href="/projects/protobuf.html">dreambuffer</a> - a protobuf-based game object storage
</li>
<li>
<a href="/projects/leetcodec.html">leetCodeC</a> - solutions to various leetcode problem sets in C
</li>
<li>
<a href="/projects/okku.html">Fantasy of Okku</a> - a TTRPG
</li>
</ul>
<h2>Research Interests</h2>
<h4>Networking</h4>
<ul>
<li>Extreme high performance, low latency multiplayer netcode for large lobbies</li>
<li>Cloud object communication and storage systems</li>
</ul>
<h4>Machine Learning</h4>
<ul>
<li>Construction of a Gödel machine whose program synthesis is based on stochastic search and natural selection instead of formal proofs</li>
<li>Inverse Reinforcement Learning for specialised and generalised problem solving</li>
<li>Clustering of non-linear datasets and other global optimisation problems</li>
</ul>
<h4>Information Theory</h4>
<ul>
<li>Encoding large files (>2MB) with an easily decodable error-correcting format that fits in a space about the size of a QR code</li>
<li>Entropy analysis and optimisation, LogLog</li>
</ul>
<h4>Information Security</h4>
<ul>
<li>Fast anomaly detection with XDP and point process analysis of the public internet using TCP-SYN</li>
<li>Geopolitical security, international threat modelling</li>
<li>Self-modifying attacks and obfuscations to protect secrets</li>
</ul>
<p>Copyright (c) 2023 William Rech</p>
</div>
<script type="module">
import * as THREE from 'https://esm.sh/three@0.160.0';
import { GLTFLoader } from 'https://esm.sh/three@0.160.0/examples/jsm/loaders/GLTFLoader.js';
function setupViewer(id) {
const el = document.getElementById(id);
const w = el.clientWidth, h = el.clientHeight;
const s = new THREE.Scene();
const c = new THREE.PerspectiveCamera(45, w / h, 0.1, 100);
c.position.set(0, 0, 3);
const r = new THREE.WebGLRenderer({ antialias: true, alpha: true });
r.setSize(w, h);
r.setPixelRatio(Math.min(devicePixelRatio, 2));
r.setClearColor(0x000000, 0);
el.appendChild(r.domElement);
s.add(new THREE.AmbientLight(0x404060, 1.5));
const k = new THREE.DirectionalLight(0xffffff, 2);
k.position.set(2, 3, 4); s.add(k);
const f = new THREE.DirectionalLight(0x8888ff, 0.8);
f.position.set(-2, 1, -3); s.add(f);
new ResizeObserver(() => {
const w2 = el.clientWidth, h2 = el.clientHeight;
c.aspect = w2 / h2; c.updateProjectionMatrix(); r.setSize(w2, h2);
}).observe(el);
return { scene: s, camera: c, renderer: r };
}
const left = setupViewer('model-left');
const right = setupViewer('model-right');
let mL, mR;
new GLTFLoader().load('/nekoax.glb', (gltf) => {
const add = (scene) => {
const m = gltf.scene.clone();
const box = new THREE.Box3().setFromObject(m);
m.position.sub(box.getCenter(new THREE.Vector3()));
m.scale.setScalar(3 / box.getSize(new THREE.Vector3()).length());
scene.add(m); return m;
};
mL = add(left.scene);
mR = add(right.scene);
});
let mx = 0, my = 0;
document.addEventListener('mousemove', (e) => {
mx = (e.clientX / innerWidth - 0.5) * 2;
my = (e.clientY / innerHeight - 0.5) * 2;
});
function animate() {
requestAnimationFrame(animate);
const ry = mx * Math.PI, rx = my * 0.5, rz = -mx * 0.3;
if (mL) { mL.rotation.y += (ry - mL.rotation.y) * 0.06; mL.rotation.x += (rx - mL.rotation.x) * 0.06; mL.rotation.z += (rz - mL.rotation.z) * 0.06; }
if (mR) { mR.rotation.y += (ry - mR.rotation.y) * 0.06; mR.rotation.x += (rx - mR.rotation.x) * 0.06; mR.rotation.z += (rz - mR.rotation.z) * 0.06; }
left.renderer.render(left.scene, left.camera);
right.renderer.render(right.scene, right.camera);
}
animate();
</script>
</body>
</html>