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params.hpp
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75 lines (68 loc) · 1.89 KB
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class Params {
class Revive {
title = "Revive";
values[] = {0,1,2};
texts[] = {"REVIVE OFF","REVIVE ON (Only Humans Can Revive)","REVIVE ON (Humans + AI Can Revive)"};
default = 2;
};
class DeatPenalty {
title = "CP death penalty";
values[] = {1,2,3,4,5,6,7,8,9,10,0};
texts[] = {"1","2","3","4","5","6","7","8","9","10","No penalty"};
default = 1;
};
class PlayerFatigue {
title = "Player Fatigue";
values[] = {0,1};
texts[] = {"Disable Fatigue","Enable Fatigue"};
default = 0;
};
class TimeOfDay {
title = "Time of Day:";
values[] = {5,14,19,23};
texts[] = {"Dawn","Afternoon","Dusk","Evening"};
default = 14;
};
class AttackHelis {
title = "Attack Aircraft:";
values[] = {0,1};
texts[] = {"Disabled","Enabled"};
default = 0;
};
class TrkAllPlayers {
title = "Show Player Markers on Map:";
values[] = {0,1};
texts[] = {"Disabled","Enabled"};
default = 1;
};
class WarcomLimiter {
title = "DUWS AI Limiter (leave enabled for improved fps):";
values[] = {0,1};
texts[] = {"Disabled","Enabled"};
default = 0;
};
class IedBomb {
title = "Random Roadside IED's:";
values[] = {0,1};
texts[] = {"Disabled","Enabled (*initialization lag at mission start is normal)"};
default = 0;
};
class SirenWarn {
title = "Enemy Warning Siren:";
values[] = {0,1};
texts[] = {"Disabled","Enabled"};
default = 1;
};
class MisEnd {
title = "Mission Win/Lose Condition:";
values[] = {0,1};
texts[] = {"Cap All Zones/Officer Killed","Cap All Zones/Officer & Players Killed"};
default = 0;
};
class ZbeCache {
title = "Zbe Cache status:";
values[] = {0,1};
texts[] = {"Disabled","Enabled"};
default = 0;
};
}