Skip to content

Request: rescheduling delay #75

@rickytenzer

Description

@rickytenzer

Love Schedy! I have my baseboard heater schedules setup with presence sensing as well as outdoor temperature checks (they will turn off if the temp is above 10 C). I've also implemented rescheduling delays that work amazingly.

There is one thing that I can't figure out and maybe it's impossible: if the temperature is above 10 (meaning that the heaters are OFF), if I turn them back on for specific cases, I'd like for them to turn back to their previous state (OFF) after the set time, but that doesn't happen. I can probably circumvent this issue by dropping the temperature instead of turning them off, but I prefer them to be off.

How can I achieve this? Code below:

schedy_heating:
module: hass_apps_loader
class: SchedyApp

actor_type: thermostat

watched_entities:
- group.family
- input_boolean.guest_mode
- sensor.openweatherdetailed_temperature
- light.basement_sitting_area_main_lights
- light.basement_work_area_main_lights
- media_player.vizio_tv_3522
- switch.master_bathroom_fan
- switch.second_bathroom_fan

schedule_append:
- v: "19"

rooms:
basement:
actors:
climate.basement:
schedule:
- v: 17
rules:
- rules:
- x: "Next() if (state('group.family') == 'home' or state('input_boolean.guest_mode') == 'on') and (state('light.basement_sitting_area_main_lights') == 'on' or state('light.basement_work_area_main_lights') == 'on' or state('media_player.vizio_tv_3522') == 'ok') and float(state('sensor.openweatherdetailed_temperature')) < 10 else Break()"
- v: 21
- rules:
- x: "Next() if float(state('sensor.openweatherdetailed_temperature')) < 10 else Break()"
- v: 17
- rules:
- v: 'OFF'
rescheduling_delay: 15
entrance:
actors:
climate.entrance_room:
schedule:
- v: 19
rules:
- rules:
- x: "Next() if (state('group.family') == 'home' or state('input_boolean.guest_mode') == 'on') and float(state('sensor.openweatherdetailed_temperature')) < 10 else Break()"
- { v: 23, start: "07:00", end: "22:00", weekdays: 1-7 }
- rules:
- x: "Next() if float(state('sensor.openweatherdetailed_temperature')) < 10 else Break()"
- v: 19
- rules:
- v: 'OFF'
powder room:
actors:
climate.powder_room:
schedule:
- v: 19
rules:
- rules:
- x: "Next() if (state('group.family') == 'home' or state('input_boolean.guest_mode') == 'on') and float(state('sensor.openweatherdetailed_temperature')) < 10 else Break()"
- { v: 20.5, start: "07:00", end: "22:00", weekdays: 1-7 }
- rules:
- x: "Next() if float(state('sensor.openweatherdetailed_temperature')) < 10 else Break()"
- v: 19
- rules:
- v: 'OFF'
rescheduling_delay: 10
second bathroom:
actors:
climate.second_bathroom:
schedule:
- v: 19
rules:
- rules:
- x: "Next() if state('switch.second_bathroom_fan') == 'on' and float(state('sensor.openweatherdetailed_temperature')) < 10 else Break()"
- v: 22
- rules:
- x: "Next() if (state('group.family') == 'home' or state('input_boolean.guest_mode') == 'on') and float(state('sensor.openweatherdetailed_temperature')) < 10 else Break()"
- { v: 21, start: "07:00", end: "08:00", weekdays: 1-7 }
- { v: 22, start: "19:00", end: "20:00", weekdays: 1-7 }
- rules:
- x: "Next() if float(state('sensor.openweatherdetailed_temperature')) < 10 else Break()"
- v: 19
- rules:
- v: 'OFF'
rescheduling_delay: 30
master bathroom:
actors:
climate.master_bathroom:
schedule:
- v: 19
rules:
- rules:
- x: "Next() if state('switch.master_bathroom_fan') == 'on' and float(state('sensor.openweatherdetailed_temperature')) < 10 else Break()"
- v: 22
- rules:
- x: "Next() if (state('group.family') == 'home' or state('input_boolean.guest_mode') == 'on') and float(state('sensor.openweatherdetailed_temperature')) < 10 else Break()"
- { v: 22, start: "06:30", end: "08:00", weekdays: 1-7 }
- { v: 22, start: "20:00", end: "22:00", weekdays: 1-7 }
- rules:
- x: "Next() if float(state('sensor.openweatherdetailed_temperature')) < 10 else Break()"
- v: 19
- rules:
- v: 'OFF'
rescheduling_delay: 15

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions