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Threading issue #11

@FeaXR

Description

@FeaXR

I'm currently at part 12-Treading, and I've got a weird issue. I did everything as it's said, my code is exactly like in the provided assets folder, but if I don't lock the modifications Queue in this line:
modifications.Enqueue(Structure.MakeTree(pos, biome.minTreeHeight, biome.maxTreeHeight));
then I get a NullReferenceException when I Dequeue (line 141 in the provided script), and there are nearly no trees in the map, except for a few that are farer away from the player. The Queue that I get is null.
If I lock the Queue, this problem doesn't appear, but then I can't destroy the blocks of the trees.

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