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GameTile.cs
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280 lines (274 loc) · 6.2 KB
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using UnityEngine;
using System.Collections;
public class GameTile : MonoBehaviour
{
// Use this for initialization
public Vector2 position;
public GPoint.PType type;
public bool selected;
bool isActive;
//public Material selectedMaterial;
//public Material transparentMaterial;
public Color selectedColor;
Color defaultColor;
Color currentColor;
Color activeColor;
public int hp;
bool isAlive;
bool isDestroyable;
public void SetData ()
{
//string = gameObject.name;
//Debug.Log ("setting data for point");
char[] nameChars = gameObject.name.ToCharArray ();
//Debug.Log (gameObject.name);
for (int i = 0; i < nameChars.Length; i++) {
char ch = nameChars [i];
if (ch == '/') {
int ii = i + 1;
string st = "";
while (ii<nameChars.Length) {
if (nameChars [ii] == '$')
break;
st += nameChars [ii];
ii++;
}
ScanForData (st);
}
}
SetTileValues ();
//NotificationCenter.DefaultCenter.RemoveObserver (this, "SetData");
}
void SetTileValues ()
{
switch (type) {
case GPoint.PType.TILE_BUILDING:
hp = 100;
isDestroyable = true;
break;
case GPoint.PType.TILE_GRASS:
hp = 0;
isDestroyable = false;
break;
case GPoint.PType.TILE_HOUSE:
hp = 50;
isDestroyable = true;
break;
case GPoint.PType.TILE_ROADH:
hp = 0;
isDestroyable = false;
break;
case GPoint.PType.TILE_ROADI:
hp = 0;
isDestroyable = false;
break;
case GPoint.PType.TILE_ROADV:
hp = 0;
isDestroyable = false;
break;
case GPoint.PType.DEBUG:
hp = 0;
isDestroyable = true;
break;
case GPoint.PType.TILE_SAND:
hp = 0;
isDestroyable = false;
break;
case GPoint.PType.TILE_TEST:
hp = 0;
isDestroyable = false;
break;
default:
hp = 0;
isDestroyable = false;
break;
}
}
void ScanForData (string parse)
{
string key = new string (new char[]{parse [0], parse [1]});
//Debug.Log ("data key: " + key);
if (key.Contains (":")) {
string data = parse.Substring (2);
//Debug.Log ("data found" + data);
switch (key) {
case "x:":
SetPositionX (ParseInt (data));
break;
case "y:":
SetPositionY (ParseInt (data));
break;
case "t:":
UpdateType (ParseType (data));
break;
default:
break;
}
}
}
int ParseInt (string parse)
{
//Debug.Log (parse);
return int.Parse (parse);
}
GPoint.PType ParseType (string parse)
{
GPoint.PType foundType;
switch (parse) {
case "//Debug":
foundType = GPoint.PType.DEBUG;
break;
case "BUFFER":
foundType = GPoint.PType.BUFFER;
break;
case "EMPTY":
foundType = GPoint.PType.EMPTY;
break;
case "TILE_TEST":
foundType = GPoint.PType.TILE_TEST;
break;
case "TILE_GRASS":
foundType = GPoint.PType.TILE_GRASS;
break;
case "TILE_SAND":
foundType = GPoint.PType.TILE_SAND;
break;
case "TILE_BUILDING":
foundType = GPoint.PType.TILE_BUILDING;
break;
case "TILE_ROAD":
foundType = GPoint.PType.TILE_ROAD;
break;
case "TILE_ROADH":
foundType = GPoint.PType.TILE_ROADH;
break;
case "TILE_ROADV":
foundType = GPoint.PType.TILE_ROADV;
break;
case "TILE_ROADI":
foundType = GPoint.PType.TILE_ROADI;
break;
case "TILE_HOUSE":
foundType = GPoint.PType.TILE_HOUSE;
break;
case "TILE_DESTROYED":
foundType = GPoint.PType.TILE_DESTROYED;
break;
case "TILE_TREE":
foundType = GPoint.PType.TILE_TREE;
break;
default:
foundType = GPoint.PType.EMPTY;
break;
}
//Debug.Log ("type found" + foundType);
return foundType;
}
void UpdateType (GPoint.PType newType)
{
type = newType;
}
void SetPositionX (int newX)
{
position.x = newX - 1;
}
void SetPositionY (int newY)
{
position.y = newY - 1;
}
void Awake ()
{
}
void Start ()
{
isAlive = true;
isActive = false;
NotificationCenter.DefaultCenter.AddObserver (this, "SetData");
selectedColor = Color.blue;
defaultColor = transform.GetChild (0).GetComponent<Renderer> ().material.color;
currentColor = defaultColor;
activeColor = Color.red;
}
// Update is called once per frame
public void Select ()
{
selected = true;
//transform.transform.Translate (transform.up);
//SetColors (selectedColor);
//Debug.Log ("selected " + gameObject.name);
}
public void DeSelect ()
{
selected = false;
//transform.transform.Translate (-transform.up);
//SetColors (defaultColor);
//Debug.Log ("deselected " + gameObject.name);
}
public void ToggleActive ()
{
switch (isActive) {
case true:
Deactivate ();
break;
case false:
Activate ();
break;
}
}
void SetColors (Color newColor)
{
foreach (Renderer r in transform.GetComponentsInChildren<Renderer>()) {
r.material.color = newColor;
}
}
void Deactivate ()
{
isActive = false;
currentColor = defaultColor;
SetColors (currentColor);
transform.Translate (-Vector2.up);
}
void Activate ()
{
isActive = true;
currentColor = activeColor;
SetColors (currentColor);
transform.Translate (Vector2.up);
}
void OnTriggerEnter (Collider other)
{
if (other.CompareTag ("PlayerLaserShot")) {
Hit (10);
Destroy (other.gameObject);
} else if (other.CompareTag ("PlayerLightningBolt")) {
Hit (1);
}
}
public int GetHP ()
{
return hp;
}
void Hit (int damage)
{
if (isDestroyable) {
hp -= damage;
if (hp <= 0) {
NotificationCenter.DefaultCenter.AddObserver (this, "Destroy");
NotificationCenter.DefaultCenter.PostNotification (this, "DestroyTiles");
}
}
}
public bool IsAlive ()
{
return isAlive;
}
public void Destroy ()
{
//audio.PlayOneShot (audio.clip);
//NotificationCenter.DefaultCenter.RemoveObserver (this, "Destroy");
Destroy (gameObject);
}
void Update ()
{
}
}