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GPoint.cs
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82 lines (81 loc) · 1.38 KB
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using UnityEngine;
using System.Collections;
public class GPoint
{
public enum PType
{
DEBUG,
BUFFER,
EMPTY,
TILE_TEST,
TILE_GRASS,
TILE_TREE,
TILE_SAND,
TILE_BUILDING,
TILE_ROAD,
TILE_ROADH,
TILE_ROADV,
TILE_ROADI,
TILE_HOUSE,
TILE_DESTROYED
}
;
public enum Direction
{
NORTH,
SOUTH,
EAST,
WEST
}
;
private Vector2 position;
private PType type;
private Direction direction;
public GPoint (Vector2 setPosition, PType setType)
{
position = setPosition;
UpdateType (setType);
}
public Vector2 GetPosition ()
{
return position;
}
public Vector3 GetWorldPosition ()
{
return new Vector3 (position.x - 0.5f, 0.0f, position.y - 0.5f);
}
public PType GetPType ()
{
return type;
}
public Direction GetDirection ()
{
//Debug.Log ("returning " + direction);
return direction;
}
public void SetDirection (Direction dir)
{
//Debug.Log ("set direction" + dir);
direction = dir;
}
public bool IsBackgroundTile ()
{
switch (type) {
case PType.TILE_GRASS:
return true;
case PType.TILE_SAND:
return true;
case PType.BUFFER:
return true;
case PType.EMPTY:
return true;
default:
return false;
}
}
public void UpdateType (PType newType)
{
if (type != PType.BUFFER)
type = newType;
}
}