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script.js
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351 lines (303 loc) · 11.3 KB
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// JavaScript for Accordion Functionality
document.querySelectorAll('.accordion-button').forEach(button => {
button.addEventListener('click', () => {
const content = button.nextElementSibling;
if (content.style.display === "block") {
content.style.display = "none";
button.querySelector('span').textContent = '+';
} else {
document.querySelectorAll('.accordion-content').forEach(c => c.style.display = 'none');
document.querySelectorAll('.accordion-button span').forEach(i => i.textContent = '+');
content.style.display = "block";
button.querySelector('span').textContent = '-';
}
});
});
// Function to update and display the current time in hh:mm:ss format
function updateCurrentTime() {
const timeElement = document.getElementById('current-time');
function pad(number) {
return number.toString().padStart(2, '0');
}
function showCurrentTime() {
const now = new Date();
const hours = pad(now.getHours());
const minutes = pad(now.getMinutes());
const seconds = pad(now.getSeconds());
timeElement.textContent = `${hours}:${minutes}:${seconds}`;
}
setInterval(showCurrentTime, 1000); // Update every second
}
// Update current time on page load
window.addEventListener('load', updateCurrentTime);
// Function to calculate and display the page size
function updatePageSize() {
const pageSizeElement = document.getElementById('page-size');
const resources = performance.getEntriesByType('resource');
let totalSize = 0;
resources.forEach(resource => {
if (resource.transferSize) {
totalSize += resource.transferSize;
}
});
let sizeText;
if (totalSize < 1024) {
sizeText = `${totalSize} Bytes`;
} else if (totalSize < 1024 * 1024) {
sizeText = `${(totalSize / 1024).toFixed(2)} KB`;
} else {
sizeText = `${(totalSize / (1024 * 1024)).toFixed(2)} MB`;
}
pageSizeElement.textContent = `Page Size: ${sizeText}`;
}
// Update page size on load
window.addEventListener('load', updatePageSize);
// JavaScript for Tic-Tac-Toe Game
const board = document.getElementById('board');
const message = document.getElementById('message');
const playAgainButton = document.getElementById('play-again');
let cells = [];
let currentPlayer = 'X';
let gameActive = true;
function createBoard() {
for (let i = 0; i < 9; i++) {
const cell = document.createElement('div');
cell.classList.add('cell');
cell.addEventListener('click', handleClick);
board.appendChild(cell);
cells.push(cell);
}
}
function handleClick(event) {
if (!gameActive || event.target.innerHTML !== '') return;
event.target.innerHTML = currentPlayer;
if (checkWin(currentPlayer)) {
gameActive = false;
message.innerHTML = currentPlayer === 'X' ? 'You win!' : 'Computer wins!';
playAgainButton.style.display = 'block';
} else if (cells.every(cell => cell.innerHTML !== '')) {
gameActive = false;
message.innerHTML = 'It\'s a draw!';
playAgainButton.style.display = 'block';
} else {
currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
if (currentPlayer === 'O') {
computerMove();
}
}
}
function computerMove() {
let bestScore = -Infinity;
let move;
for (let i = 0; i < cells.length; i++) {
if (cells[i].innerHTML === '') {
cells[i].innerHTML = 'O';
let score = minimax(cells, 0, false);
cells[i].innerHTML = '';
if (score > bestScore) {
bestScore = score;
move = i;
}
}
}
if (move !== undefined) {
cells[move].innerHTML = 'O';
}
if (checkWin('O')) {
gameActive = false;
message.innerHTML = 'Computer wins!';
playAgainButton.style.display = 'block';
} else if (cells.every(cell => cell.innerHTML !== '')) {
gameActive = false;
message.innerHTML = 'It\'s a draw!';
playAgainButton.style.display = 'block';
} else {
currentPlayer = 'X';
}
}
function checkWin(player) {
const winPatterns = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
return winPatterns.some(pattern => {
return pattern.every(index => cells[index].innerHTML === player);
});
}
function checkWinState(player, boardState) {
const winPatterns = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
return winPatterns.some(pattern => {
return pattern.every(index => boardState[index].innerHTML === player);
});
}
function minimax(boardState, depth, isMaximizing) {
if (checkWinState('O', boardState)) return 10 - depth;
if (checkWinState('X', boardState)) return depth - 10;
if (boardState.every(cell => cell.innerHTML !== '')) return 0;
if (isMaximizing) {
let bestScore = -Infinity;
for (let i = 0; i < boardState.length; i++) {
if (boardState[i].innerHTML === '') {
boardState[i].innerHTML = 'O';
let score = minimax(boardState, depth + 1, false);
boardState[i].innerHTML = '';
bestScore = Math.max(score, bestScore);
}
}
return bestScore;
} else {
let bestScore = Infinity;
for (let i = 0; i < boardState.length; i++) {
if (boardState[i].innerHTML === '') {
boardState[i].innerHTML = 'X';
let score = minimax(boardState, depth + 1, true);
boardState[i].innerHTML = '';
bestScore = Math.min(score, bestScore);
}
}
return bestScore;
}
}
function resetGame() {
cells.forEach(cell => cell.innerHTML = '');
currentPlayer = 'X';
gameActive = true;
message.innerHTML = '';
playAgainButton.style.display = 'none';
}
createBoard();
/* ================================
DARK/LIGHT MODE GLOW ANIMATION
================================ */
const nightModeToggle = document.getElementById('night-mode-toggle');
const body = document.body;
// The overlay divs for glows -- must match your HTML IDs
const darkGlow = document.getElementById('dark-glow');
const lightGlow = document.getElementById('light-glow');
// When we click the toggle, figure out if we're going from Light->Dark or Dark->Light
nightModeToggle.addEventListener('click', () => {
const goingDark = (nightModeToggle.textContent === 'I am Batman');
// 1) Update button text
if (goingDark) {
nightModeToggle.textContent = 'Let there be light';
} else {
nightModeToggle.textContent = 'I am Batman';
}
// 2) Trigger the correct glow effect
triggerGlow(goingDark);
// 3) Toggle night mode classes
toggleNightMode();
});
/**
* Triggers a radial gradient glow from the button's position.
* goingDark = true => use #dark-glow
* goingDark = false => use #light-glow
*/
function triggerGlow(goingDark) {
// 1) Get the button's x/y position
const btnRect = nightModeToggle.getBoundingClientRect();
const centerX = btnRect.left + btnRect.width / 2;
const centerY = btnRect.top + btnRect.height / 2;
// 2) Decide which overlay to use
const overlay = goingDark ? darkGlow : lightGlow;
// 3) Build a radial gradient centered on (centerX, centerY)
// We'll use window.scrollX / scrollY in case the button is not at top-left
const pageX = centerX + window.scrollX;
const pageY = centerY + window.scrollY;
if (goingDark) {
// black/dark glow
overlay.style.background = `radial-gradient(circle at ${pageX}px ${pageY}px, rgba(0,0,0,1) 100%, transparent 100%)`;
} else {
// white glow
overlay.style.background = `radial-gradient(circle at ${pageX}px ${pageY}px, rgba(255,255,255,1) 100%, transparent 100%)`;
}
// 4) Activate it by toggling the "glow-active" class
// First remove the class so we can re-trigger from scratch
overlay.classList.remove('glow-active');
void overlay.offsetWidth; // force a reflow
overlay.classList.add('glow-active');
// 5) Optional: remove the glow after some time
setTimeout(() => {
overlay.classList.remove('glow-active');
}, 1000);
}
// Our usual function that toggles the .night-mode classes
function toggleNightMode() {
body.classList.toggle('night-mode');
document.querySelector('header').classList.toggle('night-mode');
document.querySelector('footer').classList.toggle('night-mode');
// Toggle night-mode class on every paragraph
document.querySelectorAll('p').forEach(p => {
p.classList.toggle('night-mode');
});
// contact-link
document.querySelectorAll('.contact-link').forEach(link => {
link.classList.toggle('night-mode');
});
// accordion
document.querySelectorAll('.accordion-button').forEach(button => {
button.classList.toggle('night-mode');
});
document.querySelectorAll('.accordion-content').forEach(content => {
content.classList.toggle('night-mode');
});
document.querySelectorAll('.cell').forEach(cell => {
cell.classList.toggle('night-mode');
});
document.querySelectorAll('.location-info').forEach(content => {
content.classList.toggle('night-mode');
});
document.querySelectorAll('.footer-content').forEach(content => {
content.classList.toggle('night-mode');
});
document.querySelectorAll('.left-section').forEach(content => {
content.classList.toggle('night-mode');
});
document.querySelectorAll('#page-size').forEach(content => {
content.classList.toggle('night-mode');
});
document.querySelectorAll('#created-by').forEach(content => {
content.classList.toggle('night-mode');
});
document.querySelectorAll('#current-time').forEach(content => {
content.classList.toggle('night-mode');
});
document.querySelectorAll('#night-mode-toggle').forEach(content => {
content.classList.toggle('night-mode');
});
document.querySelectorAll('.timeline-dot').forEach(content => {
content.classList.toggle('night-mode');
});
document.querySelectorAll('.timeline-heading').forEach(content => {
content.classList.toggle('night-mode');
});
document.querySelectorAll('.timeline-details').forEach(content => {
content.classList.toggle('night-mode');
});
}
/* ==============================
TIMELINE: TOGGLE DETAILS
============================== */
const timelineHeadings = document.querySelectorAll('.timeline-heading');
timelineHeadings.forEach(heading => {
heading.addEventListener('click', () => {
const details = heading.nextElementSibling;
details.classList.toggle('active');
});
});
if (typeof module !== 'undefined') { module.exports = { checkWin, minimax, cells }; }